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Full 9 Lives to Defend update
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Repeated intro
Hey everyone! I’m thrilled to announce the official release of version 1.0 of 9 Lives To Defend, after nearly 7 months in Early Access! I want to sincerely thank everyone who supported the game with feedback, suggestions, and dedication from the very beginning. Every comment has been essential to get us here.
What changed
- Maps
- Store
- Gameplay
- UI and audio
9 Lives to Defend changes
How we started Early Access: • 54 cards • 6 characters • 17 amulets • 4 bosses • 5 maps • 3 difficulty levels • 2 game modes
How we ended Early Access: • 71 cards • 9 characters • 11 additional skins • 24 amulets • 6 bosses • 8 maps • 4 difficulty levels • 3 game modes • Modifiers • Mission rewards • Quality of life improvements
What's new in Version 1.0:
In addition to all the improvements and adjustments made during Early Access, this version brings interesting updates:
New enemy: Beetle • Opacity control for Loki's attacks • Performance improvements • You can now end the game from the pause menu and keep the Kibbles you've collected • Bug fixes • Gameplay balancing • Interface and navigation improvements • Review and fixes for card functionality • Victory counts by character and map in the selection menu
And there’s more! 9 Lives To Defend is now officially Steam Deck compatible, which means you can play anywhere, anytime!
Loki and I are super excited and hope you enjoy the new features ^.^
Thank you all!
Source
Changelog.gg summarizes and formats this update. How we read updates.
