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Steam News2 February 20265mo ago

9 Days – Patch 1.21 (Minor Updates)

Performance & Drops Optimised multiple Energy drops for activities that exponentially increase drop rates.

In this update4

Full notes

Full 9 Days update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition10 changes1 removal
  • Balance
  • Gameplay
  • Events
changedPerformance & DropsOptimised multiple Energy drops for activities that exponentially increase drop rates. Instead of dropping individual Energy items, drops are now consolidated into a single Energy drop with a multiplier (Example: Oblivion ×10). You will still need to have enough Energy Capacity to pick up that energy. This significantly reduces lag during high-density activities.
changedFinalith AdjustmentsInfusor stats have been increased during the final round of Finalith.
changedInfusor Prime Armour DropsArmour Scaling & Balance Infusor Armour rating in the Final Cycle now scales based on:
changedInfusor Prime Armour DropsArmour ratings in the Final Cycle have been increased overall.
addedInfusor Prime Armour DropsAdded +1 minute to the Final Cycle timer.
changedInfusor Prime Armour DropsKod’s damage in the Final Cycle has been slightly reduced.

9 Days changes

changedOptimised multiple Energy drops for activities that exponentially increase drop rates. Instead of dropping individual Energy items, drops are now consolidated into a single Energy drop with a multiplier (Example: Oblivion ×10). You will still need to have enough Energy Capacity to pick up that energy. This significantly reduces lag during high-density activities.
changedInfusor stats have been increased during the final round of Finalith.
changedArmour Scaling & Balance Infusor Armour rating in the Final Cycle now scales based on:
changedArmour ratings in the Final Cycle have been increased overall.
addedAdded +1 minute to the Final Cycle timer.

Performance & Drops

Optimised multiple Energy drops for activities that exponentially increase drop rates. Instead of dropping individual Energy items, drops are now consolidated into a single Energy drop with a multiplier (Example: Oblivion ×10). You will still need to have enough Energy Capacity to pick up that energy. This significantly reduces lag during high-density activities.

Finalith Adjustments

Infusor stats have been increased during the final round of Finalith.

Final Cycle Changes

Infusor Prime Armour Drops

  • Infusor Prime Armours are now guaranteed to drop after the first time All Dimensional is defeated in the Final Cycle.

  • The number of Infusor Prime drops now scales with Prestige level, up to a maximum of 5 drops.

Armour Scaling & Balance Infusor Armour rating in the Final Cycle now scales based on:

  • Level

  • Prestige level

  • Armour ratings in the Final Cycle have been increased overall.

  • At high levels, this is now the strongest armour available in the game.

Encounter & Timer Adjustments

  • Added +1 minute to the Final Cycle timer.

  • Kod’s damage in the Final Cycle has been slightly reduced.

UPDATE 5/02/2026 FINAL CYCLE - Armour conversions now drop equal to the amount paid. (Except for lower tier items). - Error in Skill box spawning in wrong location. - Because the Final Cycle is a big time investment, you will still be rewarded if you lose. - Final Cycle rewards have been changed position and you will spawn near the Final Cycle Portal.

GENERAL FIXES/ADJUSTMENTS

  • After the 9th Day boss - a message will pop up telling you about the threat in the past.

  • Asteroids spawn timer in the city is reduced.

  • City Visual improvement - removed the "fake" city meshes in the beginning of the city.

  • Material armour bug, materials would display on incorrect armour.

  • 9 Days boss has been buffed (With all the recent buffs to the player, he naturally needed to be a bit stronger).

  • Atom in Story mode has been buffed.

UPDATE 10/02/2026 FINAL CYCLE

  • Armour conversions check if the price is at the vendor limit, if it isn't it will convert normally by calculating the stats together.

  • When you pause the game, the timer will stop.

GENERAL FIXES

  • Homing Fury changes to VFX on impact.

  • Sincerus levels now display correctly on menu. (It will check to see what reset is higher)

  • Arrow Rain has been buffed.

  • Sharpshot has been nerfed for balance.

  • Marker adjustment for "Find Idris in Village" in storyline.

  • 9 Days Final Boss slight damage reduction.

  • Oblivion Steel and Sharpshot now correctly drop from Prison.

Source

Steam News / 2 February 2026

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