In this update2
Full notes
Full 9-Bit Armies: A Bit Too Far update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- UI and audio
- Fixes
9-Bit Armies: A Bit Too Far changes
Commanders,
A new update our this week. You will find many fixes and balance passes on the campaigns as well as improvements to the translations, especially for français.
We are aware there have been some issues with quickmatch are investigating. On our discord we have been asking for logs with instructions on how to get them. So if you have been encountering disconnect issues in quickmatch and would like to help track them down you can do so there.
Translations
French translations updated
Italian and German texts shortened for several buttons.
Fixing translation for shipyard for several languages.
Campaign
Fixed some Secret Objectives not having the "Hidden Objective" heading
Added the Victory/Defeat Animations to remaining missions
Overlords Mission 09:
Added extra barks
Balance Pass on AI (including getting the Sentinels to go after Overlords more)
Reduced Resources per node
Reduced Silver Objective to 30,000
Overlords Mission 11:
Added extra barks
Outro Cinematic updated to match story
Reduced Resources per node
Balance Pass on AI to adjust some numbers based on player feedback and reduced Resources for the player
- AI Base AdjustmentsMostly Reduced number of Mega Turrets and some preplaced units
Overlords Mission 12:
Added extra barks
Outro Cinematic updated to match story
New Secret Objective
Reduced Resources per node
Balance Pass on AI
- AI Base AdjustmentsIncreased Sentinel Base to help deal with Exile Units and also added Air Elementals to Exiles
- Sentinels Mission 06Fixed Typo in Secret Objective Numbers once completed Sentinels M10: Fixed secret so is actually completable Sentinels Mission 12: Fixed where Gwen spawns
Mission 9,Mission 11,Mission 12 : Now use mod data
Source
Changelog.gg summarizes and formats this update. How we read updates.
