In this update2
Full notes
Full 9-Bit Armies: A Bit Too Far update
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What changed
- Balance
- Workshop
- Gameplay
- Fixes
- Events
9-Bit Armies: A Bit Too Far changes
- Nukemap
Commanders,
We are releasing our second patch after releasing to 1.0 earlier this week. This update includes changing the way we are handling the leaderboard, as well as several fixes and addressing issues and balance considerations in the campaign.
This update should also make modding the campaign easier as we have moved all the data to lua and updated the Deutsch translation.
Core Game
New Feature: Quickmatch Leaderboards have moved to quarterly reset. The first will be 1 month long, and the rest will be 3 months starting in October, January, April, and July.
- TranslationGerman translations updated
Bug Fixes
Fix for player sometimes having the wrong veterancy set when joining a co-op campaign as a guest
Fixed (Hidden) Purple Star Objectives to display correctly in both solo and co-op campaigns.
Fixed bridges highlighting when they should not.
Campaign
Moved a bunch of campaign data (Gold Timers, Bonus Starting Resources, and Resource Node Values) to single Lua file per campaign (to make potential Mods easier).
Overlords Campaign
Hooked up victory and defeat animations
Fix for Preplaced Sentinel APC causing AI to send all preplaced infantry to it
Adjusted default Resource Node values to 12000 for most missions
Adjusted AI Unit counts for difficulty (including but not limited to: attack groups sizes, Grenadier Infantry Ratios, Defensives AA drones caps)
Updated AI Defensive Caps to fix potential issue with not being able to attack due to large defensive forces
Swapped rewards so buildable nuke comes before starting nuke
- M02Added Bark for Radars taking initial damage to give more warning
- M03Added Bark for Para canon taking initial damage to give more warning
- M04Added Barks related to building/losing Mobile HQs (Bronze)
M04:Added Barks related to Radiation and Cooling Towers
M04:Updated the Barks related to Allied Base under attack to be less annoying
M05: Add some Air Elementals
M06: Fixes so AI again correctly attempts to take back control points
M06: Gave AI access to para cannons
- M06Added some extra barks (including Flavor and related to Objective Updating)
- M07New Secret Objective
- M07Added Barks related to building/losing Mega Rocket Turrets (Bronze)
- M07Adjusted some enemy AI portal placements (including adding Air Elementals)
- M08Added some extra barks (including Flavor and related to Objective Updating)
- M10New Secret Objective that doesn't go against the SILVER
M10: Gave AI access to para cannons and transport copters
- M10Outro Cinematic updated to match story
Sentinels Campaign
Swapped rewards so buildable orbital laser comes before starting version
- M12Silver Objective Update to match new text
- M12Outro Cinematic updated to match story
Source
Changelog.gg summarizes and formats this update. How we read updates.
