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Steam News29 August 20241y ago

"Taking the Lead" update now LIVE!

Commanders, We are releasing our second patch after releasing to 1.0 earlier this week.

In this update2

Full notes

Full 9-Bit Armies: A Bit Too Far update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes13 additions12 changes0 removals
  • Balance
  • Workshop
  • Gameplay
  • Fixes
  • Events
changedWe are releasing our second patch after releasing to 1.0 earlier this week. This update includes changing the way we are handling the leaderboard, as well as several fixes and addressing issues and balance considerations in the campaign.
changedThis update should also make modding the campaign easier as we have moved all the data to lua and updated the Deutsch translation.
addedCore GameNew Feature: Quickmatch Leaderboards have moved to quarterly reset. The first will be 1 month long, and the rest will be 3 months starting in October, January, April, and July.
changedCore GameTranslation: German translations updated
fixedBug FixesFix for player sometimes having the wrong veterancy set when joining a co-op campaign as a guest
fixedBug FixesFixed (Hidden) Purple Star Objectives to display correctly in both solo and co-op campaigns.

9-Bit Armies: A Bit Too Far changes

  • Nukemap
changedWe are releasing our second patch after releasing to 1.0 earlier this week. This update includes changing the way we are handling the leaderboard, as well as several fixes and addressing issues and balance considerations in the campaign.
changedThis update should also make modding the campaign easier as we have moved all the data to lua and updated the Deutsch translation.
addedNew Feature: Quickmatch Leaderboards have moved to quarterly reset. The first will be 1 month long, and the rest will be 3 months starting in October, January, April, and July.
changedTranslation: German translations updated
fixedFix for player sometimes having the wrong veterancy set when joining a co-op campaign as a guest

Commanders,

We are releasing our second patch after releasing to 1.0 earlier this week. This update includes changing the way we are handling the leaderboard, as well as several fixes and addressing issues and balance considerations in the campaign.

This update should also make modding the campaign easier as we have moved all the data to lua and updated the Deutsch translation.

Core Game

  • New Feature: Quickmatch Leaderboards have moved to quarterly reset. The first will be 1 month long, and the rest will be 3 months starting in October, January, April, and July.

  • TranslationGerman translations updated

Bug Fixes

  • Fix for player sometimes having the wrong veterancy set when joining a co-op campaign as a guest

  • Fixed (Hidden) Purple Star Objectives to display correctly in both solo and co-op campaigns.

  • Fixed bridges highlighting when they should not.

Campaign

  • Moved a bunch of campaign data (Gold Timers, Bonus Starting Resources, and Resource Node Values) to single Lua file per campaign (to make potential Mods easier).

Overlords Campaign

  • Hooked up victory and defeat animations

  • Fix for Preplaced Sentinel APC causing AI to send all preplaced infantry to it

  • Adjusted default Resource Node values to 12000 for most missions

  • Adjusted AI Unit counts for difficulty (including but not limited to: attack groups sizes, Grenadier Infantry Ratios, Defensives AA drones caps)

  • Updated AI Defensive Caps to fix potential issue with not being able to attack due to large defensive forces

  • Swapped rewards so buildable nuke comes before starting nuke

  • M02Added Bark for Radars taking initial damage to give more warning
  • M03Added Bark for Para canon taking initial damage to give more warning
  • M04Added Barks related to building/losing Mobile HQs (Bronze)
  • M04:Added Barks related to Radiation and Cooling Towers

  • M04:Updated the Barks related to Allied Base under attack to be less annoying

  • M05: Add some Air Elementals

  • M06: Fixes so AI again correctly attempts to take back control points

  • M06: Gave AI access to para cannons

  • M06Added some extra barks (including Flavor and related to Objective Updating)
  • M07New Secret Objective
  • M07Added Barks related to building/losing Mega Rocket Turrets (Bronze)
  • M07Adjusted some enemy AI portal placements (including adding Air Elementals)
  • M08Added some extra barks (including Flavor and related to Objective Updating)
  • M10New Secret Objective that doesn't go against the SILVER
  • M10: Gave AI access to para cannons and transport copters

  • M10Outro Cinematic updated to match story

Sentinels Campaign

  • Swapped rewards so buildable orbital laser comes before starting version

  • M12Silver Objective Update to match new text
  • M12Outro Cinematic updated to match story

Source

Steam News / 29 August 2024

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