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Steam News23 June 20269d ago

Bugfix 1

Hey, we're couple of hours into the launch of 808. and we've encountered enormous bugs, fixed a bunch.

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Full 808 update

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Repeated intro

Hey, we're couple of hours into the launch of 808. and we've encountered enormous bugs, fixed a bunch.

What changed

13 fixes0 additions1 change0 removals
  • Fixes
  • UI and audio
fixedHey, we're couple of hours into the launch of 808. and we've encountered enormous bugs, fixed a bunch.
fixedIn first scene, fixed floating lazers
fixedIn first scene, fixed elevator doors falsely opening, they should stay closed, you'll go into a time-skip
fixedWhen transitioning from scene one to two, fixed falling from the world post time-skip
fixedIn second scene, fixed the guitar which breaks the game in multiple following levels
fixedIn the Memory: Snow, fixed the dialogue loop which was locking the player in the same sentence over and over

Here are your bugfix patch notes:

  • In first scene, fixed floating lazers

  • In first scene, fixed elevator doors falsely opening, they should stay closed, you'll go into a time-skip

  • When transitioning from scene one to two, fixed falling from the world post time-skip

  • In second scene, fixed the guitar which breaks the game in multiple following levels

  • In the MemorySnow, fixed the dialogue loop which was locking the player in the same sentence over and over
  • In the MemoryTrain, fixed the "name" doesn't showing up
  • In the MemoryHotel Floor, fixed "the wall" doesn't properly disappearing
  • In the MemoryHotel Floor, fixed falling down from the world when going into "Room 205" (though you could fall down from other rooms, we'll double check)
  • In the MemoryZen Garden, fixed the bug which Ash couldn't use his sonar scan (E skill), so he couldn't see the puzzle pieces, therefore couldn't finish the memory and locking out of the ending
  • In the MemoryRestaurant, fixed the bug where if you fall down the broken memory in the kitchen, you were literally falling down the level. There was an easter egg in there, but for now you cannot try to fall down there

Here are some bugs that I thing I've fixed but I'm not sure:

  • All of the skyboxes are disappeared. I don't really know why but I think it's fixed now.

Here are some not gamebreaking but not pleasant ones:

  • After the Memory: Looping Corridor, post faint, Ash wakes up on the couch, not on his bed, and when you try to get up, he just teleports to his bed

  • In Memory: DnD, the UI not properly scaling with the resolution

  • And many more litte bugs here and there

Please keep in mind that we're a small team and working on the fixes immediately.

If you encounter any other bugs, feel free to reach out on Discord.

EEXimium / zero task

Source

Steam News / 23 June 2026

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