Full notes
Full 808 update
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Repeated intro
Hey, we're couple of hours into the launch of 808. and we've encountered enormous bugs, fixed a bunch.
What changed
- Fixes
- UI and audio
Here are your bugfix patch notes:
In first scene, fixed floating lazers
In first scene, fixed elevator doors falsely opening, they should stay closed, you'll go into a time-skip
When transitioning from scene one to two, fixed falling from the world post time-skip
In second scene, fixed the guitar which breaks the game in multiple following levels
- In the MemorySnow, fixed the dialogue loop which was locking the player in the same sentence over and over
- In the MemoryTrain, fixed the "name" doesn't showing up
- In the MemoryHotel Floor, fixed "the wall" doesn't properly disappearing
- In the MemoryHotel Floor, fixed falling down from the world when going into "Room 205" (though you could fall down from other rooms, we'll double check)
- In the MemoryZen Garden, fixed the bug which Ash couldn't use his sonar scan (E skill), so he couldn't see the puzzle pieces, therefore couldn't finish the memory and locking out of the ending
- In the MemoryRestaurant, fixed the bug where if you fall down the broken memory in the kitchen, you were literally falling down the level. There was an easter egg in there, but for now you cannot try to fall down there
Here are some bugs that I thing I've fixed but I'm not sure:
All of the skyboxes are disappeared. I don't really know why but I think it's fixed now.
Here are some not gamebreaking but not pleasant ones:
After the Memory: Looping Corridor, post faint, Ash wakes up on the couch, not on his bed, and when you try to get up, he just teleports to his bed
In Memory: DnD, the UI not properly scaling with the resolution
And many more litte bugs here and there
Please keep in mind that we're a small team and working on the fixes immediately.
If you encounter any other bugs, feel free to reach out on Discord.
EEXimium / zero task
Source
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