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Steam News27 October 20178y ago

8-Bit Invaders Update #17 - 10/27/17

It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament!

Full notes

Full 8-Bit Invaders! update

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What changed

0 fixes0 additions10 changes0 removals
  • Balance
changedIt's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament! -8Bit
changedGENERAL BALANCE CHANGESMARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
changedGENERAL BALANCE CHANGESMARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
changedGENERAL BALANCE CHANGESMARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
changedGENERAL BALANCE CHANGESMARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
changedGENERAL BALANCE CHANGESMARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
MARINES BARRACKS: Build cost400300MARINES BARRACKS: Build cost decreased, nerfBuild cost reduced to 300 (was 400), Build time2015Build cost reduced to 300 (was 400), Build time decreased, nerfMARINES HEAVY FACTORY: Build cost700575MARINES HEAVY FACTORY: Build cost decreased, nerfBuild cost reduced to 575 (was 700), Build time3025Build cost reduced to 575 (was 700), Build time decreased, nerf

It's time for another balance update based on our awesome players and a little bit of internal research! Have fun and enjoy the player-sponsored tournament! -8Bit

GENERAL BALANCE CHANGES

  • MARINES BARRACKSBuild cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
  • MARINES HEAVY FACTORYBuild cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES DRONE WORKSBuild cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
  • MARINES SHRIKEBuild cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
  • MARINES HARPYAdjusted spacing of attack to make it more accurate. DPS did not change.
  • GUARDIANS HEAVY DRONEWeapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
  • DEATHSWORN SHAMANAir attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
  • CYCLOPSIncreased AoE radius of club hit to 75 (was 50)
  • RENEGADES HEAVY TANKAnti-Air rocket base damage increased to 5 (was 4)

Source

Steam News / 27 October 2017

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