Full notes
Full 8-Bit Invaders! update
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Repeated intro
Hey everyone! Happy Fall Update! With the seasonal change today we though it was a good time to do a balance patch, which we have been experimenting with for some time now. In addition, we also fixed (hopefully) a rare crash on startup that a few users were having. Have fun! BALANCE CHANGES:
What changed
1 fix0 additions10 changes1 removal
- Performance
- Gameplay
- Balance
fixedHey everyone! Happy Fall Update! With the seasonal change today we though it was a good time to do a balance patch, which we have been experimenting with for some time now. In addition, we also fixed (hopefully) a rare crash on startup that a few users were having. Have fun! BALANCE CHANGES:
changedSUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000)
removedDRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
changedFLOATING BRAIN: Attack range increased to 600 (was 500)
changedBLAST BUG: Base damage reduced to 16 (was 18)
changedOGRE: Movement speed increased to 190 (was 180)
- SUPERWEAPON STRUCTURES (ALL FACTIONS)Build cost reduced to 1500 (was 2000)
- DRAGONHealth reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
- FLOATING BRAINAttack range increased to 600 (was 500)
- BLAST BUGBase damage reduced to 16 (was 18)
- OGREMovement speed increased to 190 (was 180)
- GREMLINBuild cost reduced to 120 (was 160), Build time reduced to 10 (was 15)
- RESOURCE ENHANCER (MARINES)Power drain reduced to 80 (was 100)
- TECH LAB (MARINES)Power drain reduced to 130 (was 150)
- CLOAKING GENERATOR (MARINES)Power drain reduced to 130 (was 150)
- POWER PLANT (MARINES)Build cost reduced to 300 (was 350), Build time reduced to 15 (was 20)
- HEAVY DRONEBuild time increased to 20 seconds (was 18)
Source
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