What changed
2 fixes1 addition6 changes0 removals
addedHi all! Hope you're enjoying our new Observer and Replay modes! We are working on a few other improvements for later on this week based on feedback we've received here in the forums. Our release of the free version of 8-Bit Arena has been hard to find for some of you, so we're planning to release it as a free, separate game (not listed as a demo) so everyone that wants it can do so. Free players will still be able to compete in the large, general pool of players - there will just be more of them once we get it into everyone's hands. If everything goes well, this will happen in just a few days, in time for this weekend. Today's update is a small maintenance patch with a few balance tweaks. We are always looking forward to all your good feedback. It is all read and your participation in growing our community is always appreciated. ːsteamhappyː -8Bit GAME UPDATES and BALANCE TWEAKS:
fixedMetaverse option accidentally removed from main menu (oops!) All fixed now.
changedRiver Town Map - Adjusted width of tree props around start area #2 to make structure hopping off platform more even.
fixedTreant - The damage type for Treant was incorrectly set to Heavy instead of Piercing like was reported in a previous patch. This has been corrected.
changedRogue - Build cost increased to 140 (was 120)
changedWraith - Build cost reduced to 160 (was 220)
Rogue - Build cost120→140↑Rogue - Build cost increased, buffWraith - Build cost220→160↓Wraith - Build cost decreased, nerfFIDO - Build cost220→180↓FIDO - Build cost decreased, nerfCranioid - Build cost90→70↓Cranioid - Build cost decreased, nerf8-Bit Armies changes
addedHi all! Hope you're enjoying our new Observer and Replay modes! We are working on a few other improvements for later on this week based on feedback we've received here in the forums. Our release of the free version of 8-Bit Arena has been hard to find for some of you, so we're planning to release it as a free, separate game (not listed as a demo) so everyone that wants it can do so. Free players will still be able to compete in the large, general pool of players - there will just be more of them once we get it into everyone's hands. If everything goes well, this will happen in just a few days, in time for this weekend. Today's update is a small maintenance patch with a few balance tweaks. We are always looking forward to all your good feedback. It is all read and your participation in growing our community is always appreciated. ːsteamhappyː -8Bit GAME UPDATES and BALANCE TWEAKS:
fixedMetaverse option accidentally removed from main menu (oops!) All fixed now.
changedRiver Town Map - Adjusted width of tree props around start area #2 to make structure hopping off platform more even.
fixedTreant - The damage type for Treant was incorrectly set to Heavy instead of Piercing like was reported in a previous patch. This has been corrected.
changedRogue - Build cost increased to 140 (was 120)
Hi all! Hope you're enjoying our new Observer and Replay modes! We are working on a few other improvements for later on this week based on feedback we've received here in the forums. Our release of the free version of 8-Bit Arena has been hard to find for some of you, so we're planning to release it as a free, separate game (not listed as a demo) so everyone that wants it can do so. Free players will still be able to compete in the large, general pool of players - there will just be more of them once we get it into everyone's hands. If everything goes well, this will happen in just a few days, in time for this weekend. Today's update is a small maintenance patch with a few balance tweaks. We are always looking forward to all your good feedback. It is all read and your participation in growing our community is always appreciated. ːsteamhappyː -8Bit GAME UPDATES and BALANCE TWEAKS:
Metaverse option accidentally removed from main menu (oops!) All fixed now.
River Town Map - Adjusted width of tree props around start area #2 to make structure hopping off platform more even.
Treant - The damage type for Treant was incorrectly set to Heavy instead of Piercing like was reported in a previous patch. This has been corrected.
Rogue - Build cost increased to 140 (was 120)
Wraith - Build cost reduced to 160 (was 220)
FIDO - Build cost reduced to 180 (was 220)
Cranioid - Build cost reduced to 70 (was 90)
Xenodog - Build cost reduced to 60 (was 80)