Whoa! Another big update with some great balance adjustments and changes to our loading screens to support all our localized languages. Enjoy! More is coming. Thanks for your support!
Full notes
Full 8-Bit Armies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions8 changes0 removals
UI and audio
Events
Maps
Balance
Gameplay
changedWhoa! Another big update with some great balance adjustments and changes to our loading screens to support all our localized languages. Enjoy! More is coming. Thanks for your support! -8Bit ːSteamhappyː GENERAL UPDATES:
changedInvaders Co-Op promotional event ends today. Congratulations to the thousands of players that received a free copy of 8-Bit Hordes!
changedMap/Mission names on the loading screen are now localized into their respective langauges rather than displayed as English text baked into the image. (note to self: never do that again.)
changedBALANCE:
changedTreant (Lightbringers, Hordes): Main weapon changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots. Weapon cooldown reduced to 2.2 seconds (was 3.2). Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22)., AoE radius reduced to 50 (was 60), Weapon damage type changed to Piercing (was Heavy).
changedXenodog (Cranioids, Invaders): Build cost increased to 80 (was 70), Build time increased to 8 seconds (was 5), Duration of Acid Pool reduced to 5 seconds (was 6).
changedWhoa! Another big update with some great balance adjustments and changes to our loading screens to support all our localized languages. Enjoy! More is coming. Thanks for your support! -8Bit ːSteamhappyː GENERAL UPDATES:
changedInvaders Co-Op promotional event ends today. Congratulations to the thousands of players that received a free copy of 8-Bit Hordes!
changedMap/Mission names on the loading screen are now localized into their respective langauges rather than displayed as English text baked into the image. (note to self: never do that again.)
changedBALANCE:
changedTreant (Lightbringers, Hordes): Main weapon changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots. Weapon cooldown reduced to 2.2 seconds (was 3.2). Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22)., AoE radius reduced to 50 (was 60), Weapon damage type changed to Piercing (was Heavy).
Whoa! Another big update with some great balance adjustments and changes to our loading screens to support all our localized languages. Enjoy! More is coming. Thanks for your support! -8Bit ːSteamhappyː GENERAL UPDATES:
Invaders Co-Op promotional event ends today. Congratulations to the thousands of players that received a free copy of 8-Bit Hordes!
Map/Mission names on the loading screen are now localized into their respective langauges rather than displayed as English text baked into the image. (note to self: never do that again.)
BALANCE:
AdjustedTreant (Lightbringers, Hordes)Main weapon changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots. Weapon cooldown reduced to 2.2 seconds (was 3.2). Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22)., AoE radius reduced to 50 (was 60), Weapon damage type changed to Piercing (was Heavy).
AdjustedXenodog (Cranioids, Invaders)Build cost increased to 80 (was 70), Build time increased to 8 seconds (was 5), Duration of Acid Pool reduced to 5 seconds (was 6).
AdjustedStink Bug (Cranioids, Invaders)Build cost increased to 180 (was 150)
AdjustedSaucer (Cranioids, Invaders)Build cost increased to 180 (was 150), Build time increased to 15 seconds (was 12)