In this update3
Full notes
Full 8-Bit Adventures 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Fixes
8-Bit Adventures 2 changes
Happy March everyone! 🥳 As part of Steam's Spring Sale, 8-Bit Adventures 2 and all my other games are currently discounted. But that's not all - I've just launched a brand new update!
First, though, I wanted to share some exciting progress! The console versions of 8-Bit Adventures 2 have made significant progress, and I'm currently in the process of testing near final builds for every version! Here are couple of shots I took of the game running on Switch (sorry for the glare):
Spring Sale Discounts
8-Bit Adventures 2
From now until March 21st at 10am Pacific, you can get 8-Bit Adventures 2 for 30% Off ($13.99 USD)!
https://store.steampowered.com/app/733110/8Bit_Adventures_2/
You can also get the incredible Soundtrack for 30% Off ($6.99 USD), or the Game + Soundtrack Bundle for just $20.99 USD!
https://store.steampowered.com/app/2281060/8Bit_Adventures_2_Soundtrack/
8-Bit Adventures 1
While you can jump into 8-Bit Adventures 2 without any prior experience, I've learnt that a lot of players really want to get the full story.
So you can also get 8-Bit Adventures 1 for 60% Off ($3.99 USD)!
The first game's wonderful Soundtrack is 30% Off ($3.49 USD), or you can get the 8-Bit Adventures 1 Game + Soundtrack Bundle for only $6.59 USD!
https://store.steampowered.com/app/387170/8Bit_Adventures__Soundtrack__Composers_Selection/
Tales Across Time
Finally, you can also get our experimental, short-story RPG Tales Across Time for just $2.39 USD! This game was like a testing ground for ideas I was considering for 8-Bit Adventures 2 after finishing 8BA1.
https://store.steampowered.com/app/461710/Tales_Across_Time/
Update for the 15th of March 2024
Below, please find patch notes for the latest version of 8-Bit Adventures 2.
Added a full-sized map which can be viewed while on the World Map via the Key Items menu. It's not perfect, but it includes the player's position and the locations of every major town. Since towns are what are used as reference points to guide the player in the story, this felt like the most important information to provide.
The "World Map" Key Item is given to Charlie in Stonecrest as part of the story. But if you're already further in your adventure, you can buy a map from the Chryseus Item Shop (the town in the desert).
Did some behind-the-scenes work, tweaking things in preparation for the console versions.
Streamlined some of the dialogue on the first Desert Ruins cutscene, the Desert Ruins pre-boss cutscene, and the Volcano pre-boss cutscene, to make it a bit faster and more natural. Also added some extra visual flair to the Desert Ruins pre-boss scene.
Fixed a bug in the Clockwork Controller battle which made status bubbles scroll down the screen and forced the boss to summon 4 allies at once (instead of the intended two). I'm not sure when this issue was introduced, so apologies for not catching it until now!
Fixed a bug where - upon your first visit to the Red Mage Tower - the music would start playing for a moment, and then stop, and then start again.
Fixed a bug where the game would fail to recognise a music file for the April Fools boss.
Fixed a bug where the Glitched Croc from the last major update would appear on your first visit to the Desert Ruins.
Streamlined some of the dialogue in Charlie's tutorial fight, in order to speed it up a bit more.
Increased Charlie's Omega Burst bar from 60% to 75% full ahead of the Guard Captain boss battle.
Thanks for your support everyone! ~Josh
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