Update log
Full 77p egg: Eggwife update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Events
- Gameplay
- Compatibility
Wazzup my gamers! Its me, Gamer Pooge. The peeps over at 77p Studios have been building an update for your favorite “boomer shooter” “immersive sim” “game” for the better part of 2 years and they want you to finally experience it in all its glory. You’re probably now screaming at your screen:
"Tell us more about this update for my favourite boomershooter-cum-immersive sim game 77p Egg: Eggwife"
Well, listen to these features!
Firstly, lets talk about...
Pooge's Weekly Challenge!! - A variant of arena mode in which every week there is a set seed, set map, set list of enemies, time limit and new exclusive “special challenge card” that significantly changes the gameplay. All players play on the same seed each week and can compare scores on a leaderboard!
- CosmeticArena Mode “Season 2” cards30+ new positive and negative cards for you to play with in Pooge's Weekly Challenge and the normal arenas. Speaking of arenas…
Over 2 new arenas! That’s right, 3!
Custom difficulty modes for the Story mode! Make it as easy or hard as you want! Play with cards from arena mode in the story mode (you gotta unlock em first though ;) )!
SteamDeck support! It's here!
New achievements for all you achievement hunters, so you can have to fun of 100%ing the game all over again.
I bet you’re practically frothing at the bits thinking about this update. We are too.
But thats not all we’ve been working on! Before the changelog, let me remind you about our upcoming new game “ 77p Egg: Cubicle 77 ”, in which our hero, 77p egg, leaves their wife in the cafeteria for a quick bathroom break… only to become trapped in an endless loop of mall toilets... toilets that are occasionally affected by intradimensional abnormalities. Go wishlist it now!!!
Want to be the first to know about all 77p Egg news such as the above, or the above that and/or help us beta test stuff? Join our Discord!
ANYHOW, ON WITH THE CHANGELOG!
Changelog
- Updated engine version from 4.21 to 4.27.
- When installed, Steam should now add a rule to the Windows Firewall to prevent a firewall popup when you first launch the game.
- Graphics menu will now finally tell you what setting you have selected.
- Added a default frame limit (at the max of 580hz).
- Set Master and Music default volume levels to half.
- Split mouse sensitivity slider into Y and X sensitivity.
- Added new options to the gameplay options menu (Head-tilt when strafe-running; Show Egg's Buffs/Debuffs; Enemy Healthbar Numbers; Show Weapon Firing Mode Tip)
- Weapon Firing Mode Tip will now, by default, always show when switching weapons rather than when you first pick it up.
- Weapon Firing Mode Tip now tells you about both Primary and Secondary fire rather than just secondary.
- Weapon Firing Mode Tip is now bigger and lasts longer on first pickup.
- Changed the pause menu difficulty menu to use the same menu as on the Main Menu.
- Effects like stoned, on fire, caffeinated, food poisoning, etc. are now part of a more robust Buff system. Your buffs and debuffs will appear on the left of the screen with timers, and slightly more in-depth in the inventory.
- Weapon wheel now handles powerups, via a switchable screen.
- All levels now use volumetric fog, and prevented any graphics settings from turning it off.
- You will now swim in the direction you're facing, rather than up/down movement requiring jump/crouch.
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Source
