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Steam News27 June 20251y ago

V2.0 Patch Notes

Hey Survivors, here is the V2.0 Changelog. You can find the changelog and release notes here also.

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Survivors,

What changed

0 fixes18 additions20 changes1 removal
  • Gameplay
  • UI and audio
  • Server
  • Balance
  • Maps
  • Events
addedAdded
changedSound to indicate that the spawn window is ready for the player
addedAnimal footsteps now have sound when turning
changedInventory UI Audio – Bedroll
changedInventory UI Audio – Blocks
changedInventory UI Audio – Furniture

here is the V2.0 Changelog.

You can find the changelog and release notes here also.

Added

  • Sound to indicate that the spawn window is ready for the player

  • Animal footsteps now have sound when turning

  • Inventory UI Audio – Bedroll

  • Inventory UI Audio – Blocks

  • Inventory UI Audio – Furniture

  • Inventory UI Audio – Lights and Glass

  • Inventory UI Audio – Material Blocks

  • Inventory UI Audio – Misc Wood and Metal Items

  • Inventory UI Audio – Player Crates

  • Inventory UI Audio – Various Items

  • Inventory UI Audio – Wood and Metal Doors, Shutters

  • New SFX for character footsteps

  • New SFX for the Frostclaw and Plague Spitter zombie types

  • New SFX for the new Dentist perk

  • New SFX to support the new Biome Hazard and Biome Storm systems

  • New ‘Use’ SFX on some medical and food items

  • SFX for when player is kicked or leaves a Discord voice channel

  • SFX for when spawn window is ready for player

  • Sleeper Spawn Material SFX

  • UI SFX for player joining and leaving Discord

  • Vehicle engines now have pitch variations

  • Vehicles now have a turbo triggered sound

  • Zombie crawlers now have footstep sounds

  • Zombie Dog collar chain now rattles

  • Zombie Dog, Wolf, and Coyote now have footstep sounds

  • Bookcase Cube Full to the shape menu

  • Cube 1/2 Corner Baseboard Outside, Left, and Right to the shape menu

  • Cube 1/2 Corner Chair Rail Outside, Left, and Right to the shape menu

  • Stairs Filled 1/4 Crown 2 Left and Right to the shape menu

  • Wind motion to blueberry, aloe, yucca, coffee, cotton, hedge and shrub plants

  • Dedicated server and LAN server browsers for PS5 and Xbox

  • AI ranged attack will rotate entity during first half of attack

  • AI ranged attacks are interrupted based on pain felt after applying pain resistance

  • All Frostclaw types and the Infernal Cop have high pain resist until reaching a lower health threshold

  • Crouch upper spine bending for 1m zombie ingress

  • Hooked up zombie projectile CollisionRadius settings and adjusted values

  • New Insect Swarm enemy type for Desert Biome and as Plague Spitter spawned enemy

  • Skinned mesh, and prefab for new Coyote model

  • Skinned mesh, animations, animator controller and prefab for new Grace model

  • Auto-party with friends feature

  • Shelter calculation for the local player now uses raycasts

  • Storm Frequency option on the New Game screen

  • Themed loot bags for Nurse, Lab, Biker, Thug, Utility Worker, and Soldier zombies

  • Block Info pane to Shape Selection Menu.

  • Chat window supports clicking names to whisper individuals or click party/friends text to switch to those chats

  • Generic bindings on XUiC_List and XUiC_ListEntry: “hasselection” to return whether an entry is selected, “hasentry” whether a list entry UI element has actual data assigned to it

  • Global XUi binding “is_world_loaded”

  • Made Area UI wider and removed background to prevent fading in and out

  • New HD screen effects to support new Biome Hazard and Biome Storm systems

  • XUi label view can define maximum width/height when in overflow=resizefreely mode

  • XUi panel view allows overriding the border sprite name

  • XUi panel view allows setting an inset on the border sprite

  • XUi TextInput support for effect attributes

  • XUi view TextList supports “first_line_prefix” attribute that is applied to every new entry

  • XUi views can specify a padding

  • XUiC_SimpleButton support for “hovered” binding

  • XUiV_Sprite support for gradients

  • Entityclasses.xml named colors and MatColor property which sets emissive using name

  • Entityclasses.xml replace_passive_effect to allow naming of common values instead of raw numbers

  • Example game event that starts a buff on an event date

  • Log error on loading items if an item has an invalid UnlockedBy property

  • Log message when mod localization files become too

Source

Steam News / 27 June 2025

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