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Hey Survivors, We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Balance
Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch.
For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects.
V2.0 Storms Brewing Status Update
Biome Progression Elemental Survival
Prepare to face the elements like never before! Conquer those tough biomes in manageable chunks, unlock permanent survival in the harshest environments, and craft temporary buffs to push your limits. This is survival redefined!
Progress through each biome with increasing threat levels and challenges
Smoke, heat, cold and radiation damage, remedies and survival
Craft consumables to increase your temporary biome elemental resistance
Complete challenges to unlock permanent biome elemental hazard immunity
Progressive biome maximum loot caps to encourage exploration
Game options will be available for custom and classic playstyles
New HUD and player elemental VFX and Sound FX
Several new Biome Zombies are coming to 2.0 including the new desert plague spitter
Perk Updates & Rebalance
We've added a brand-new general tab, unlocking a whole new level of customization. Plus, we've filled in those empty slots in the attribute lists with exciting new perks!
All attributes have 10 perks with new and improved perks
Each perk has 5 levels
New Mastery Perk Set for each attribute
Moved some perks to a new General Perks tab without attribute requirements
Sledgehammer Saga
We've added a new book series for the sledgehammer weapon class
New Higher Gamestaged Zombies
Get ready for a whole new level of zombie mayhem! Similar to the current green Radiated Zombies we have added new higher gamestaged Charged Blue and Infernal Orange zombie Archetype groups with new behaviors coming. These new Archetypes will intensify the later game experience!
Trees and Foliage Update
A Majority of the trees have been optimized to run on the same speed tree shader for a performance boost and reduced draw calls on many
The burnt and wasteland trees have been redone with a greatly improved look
We have added a new sub-biome foliage system which allows for clearings and thicker foliage forests with lower growing plants on their perimeter for a much more believable look without sacrificing performance.
Crawl out Zombies
We have added functionality to allow zombies to spawn and crawl out of smaller 1 meter spaces and crawl under tighter areas.
We have improved the tools for spawning and respawning enemies and reworked many of the larger POIS to take full advantage maintaining the challenge while improving the performance
Navezgane Update
Navezgane has gotten a makeover to work seamlessly with the new
Source
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