In this update1
Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Gameplay
- Compatibility
- Fixes
- UI and audio
- Server
- Performance
V1.3 is here for all to enjoy! We have officially passed CERT for our Japanese PS5 version. This update mostly concentrates on gore updates and improvements.
TFP wishes everyone a great weekend and much fun with this update.
Here is how you participate: [olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download [/olist]
V1.3 b6 Changelog
Added
Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
Gore to fat Hawaiian
Changed
Limit RWG Preview Quality to High on console devices
Show readable error when trying to add duplicate entity class names
Improved lots of dismemberment pieces
Fixed
NRE when starting game with EOS disabled
Button localizations on PlayerList/BlockedPlayers were the wrong way around
Mod event PlayerSpawnedInWorld not called for listen server host player
PS5 crash when exiting game
Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
Some level design tools cannot be unchecked
PS5 game can hang during startup
Unable to clear school_03 "Grover High" plus large combat performance improvements
XUi: Reloading main menu causes exception
Adjusted issues with some dismemberment pieces
Source
Changelog.gg summarizes and formats this update. How we read updates.
