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Steam News10 December 20241y ago

V1.2 Stable is out!

Hello Survivors! Today we are making our V1.2 Crossplay patch available to every platform. Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.

In this update1

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Survivors!

What changed

1 fix10 additions23 changes5 removals
  • Gameplay
  • Store
  • Security
  • UI and audio
  • Maps
  • Balance
addedToday we are making our V1.2 Crossplay patch available to every platform. Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.
changedPlease note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!
addedFor cross-platform games to show in the server browser: Console: Set the option General>Crossplay Enabled: On PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On Maximum supported player count for crossplay is 8 and world size of 8192 .
addedWe always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling crossplay for those older save games should be safe as well.
addedHere is the complete V1.2 Changelog:Added
changedHere is the complete V1.2 Changelog:Implemented console Performance/Quality graphics modes, selectable through the video options UI.

Today we are making our V1.2 Crossplay patch available to every platform. Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.

Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!

For cross-platform games to show in the server browser: Console: Set the option General>Crossplay Enabled: On PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On Maximum supported player count for crossplay is 8 and world size of 8192.

We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling crossplay for those older save games should be safe as well.

Here is the complete V1.2 Changelog:

Added

  • Cross platform block lists

  • Implemented console Performance/Quality graphics modes, selectable through the video options UI.

  • New vulture model

  • New rabbit model

  • New chicken model

  • Biome spawner delays have a 10% random variation

  • CRT TV emergency broadcast sound (*enables with light)

  • Sleeper volumes reset the available spawn points when finding one if they have all been used

  • Deco manager tree grouping with async loading and work spread out more evenly

  • Additional flame prefabs to burning Zombies

  • SFX for nerd outfit extra crafting skill point perk

  • Missing spark textures for mines

  • Blood moon party maximum active enemy count with increased game stage scaling based on the full count

Changed

  • Revised first person rendering to use a single camera

  • Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms

  • Enable RWG menu items for console

  • Allow opening of chat window when communication blocked

  • Implement show user profile for PS5

  • Optimized entity effect groups by removing duplicate setters from ancestors

  • Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit

  • Re-balanced biome entity spawner counts and delays

  • Removed sleeper spawning at farthest position ground check if using min script

  • Improved active sleeper despawning rules to allow more distance and time

  • Optimized material cleanup

  • Optimized object pooling and containers

  • Optimized chunk wall volume containers

  • Video brightness setting darkens interiors and night when set below 50%

  • Decreased darkest range of moon light slightly

  • Helmet light mod to have less range

  • Optimized FindInChildren

  • Optimized entity spawning model type lookup

  • Updated Screamer sounds

  • Solar Cells can no longer be scrapped

  • Grace is no longer zombie food

  • Optimized vehicles to not use a container object

  • Increased blood moon party distance to add players

  • Re-enabled Game Version display in server browser for console clients

Fixed

  • Iron Gut does not apply on login

  • Xbox/PS5 Friends not working in Server Browser

  • RWG previewer not removing some of the button handlers on close

  • Server doesn't log chat sender names

  • NRE and loss of controls when sign or storage crate is destroyed while writing in it

  • Copy+paste kills tabs/linebreaks

  • Error loading prefabs with ExcludePOICulling=true due to outdated ins files

  • Effect groups do not extend from ancestors in the correct order in entityclasses xml

  • Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id

  • A biome zombie

Source

Steam News / 10 December 2024

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