In this update1
Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Gameplay
- Store
- Security
- UI and audio
- Maps
- Balance
Today we are making our V1.2 Crossplay patch available to every platform. Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.
Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!
For cross-platform games to show in the server browser: Console: Set the option General>Crossplay Enabled: On PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On Maximum supported player count for crossplay is 8 and world size of 8192.
We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling crossplay for those older save games should be safe as well.
Here is the complete V1.2 Changelog:
Added
Cross platform block lists
Implemented console Performance/Quality graphics modes, selectable through the video options UI.
New vulture model
New rabbit model
New chicken model
Biome spawner delays have a 10% random variation
CRT TV emergency broadcast sound (*enables with light)
Sleeper volumes reset the available spawn points when finding one if they have all been used
Deco manager tree grouping with async loading and work spread out more evenly
Additional flame prefabs to burning Zombies
SFX for nerd outfit extra crafting skill point perk
Missing spark textures for mines
Blood moon party maximum active enemy count with increased game stage scaling based on the full count
Changed
Revised first person rendering to use a single camera
Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms
Enable RWG menu items for console
Allow opening of chat window when communication blocked
Implement show user profile for PS5
Optimized entity effect groups by removing duplicate setters from ancestors
Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit
Re-balanced biome entity spawner counts and delays
Removed sleeper spawning at farthest position ground check if using min script
Improved active sleeper despawning rules to allow more distance and time
Optimized material cleanup
Optimized object pooling and containers
Optimized chunk wall volume containers
Video brightness setting darkens interiors and night when set below 50%
Decreased darkest range of moon light slightly
Helmet light mod to have less range
Optimized FindInChildren
Optimized entity spawning model type lookup
Updated Screamer sounds
Solar Cells can no longer be scrapped
Grace is no longer zombie food
Optimized vehicles to not use a container object
Increased blood moon party distance to add players
Re-enabled Game Version display in server browser for console clients
Fixed
Iron Gut does not apply on login
Xbox/PS5 Friends not working in Server Browser
RWG previewer not removing some of the button handlers on close
Server doesn't log chat sender names
NRE and loss of controls when sign or storage crate is destroyed while writing in it
Copy+paste kills tabs/linebreaks
Error loading prefabs with ExcludePOICulling=true due to outdated ins files
Effect groups do not extend from ancestors in the correct order in entityclasses xml
Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id
A biome zombie
Source
Changelog.gg summarizes and formats this update. How we read updates.
