In this update3
Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Survivors!
What changed
- Gameplay
- Server
- UI and audio
- Performance
- Fixes
Quick update to the Experimental again. Here's what changed since b25:
V 1.2 b27 Changelog
Changes
Re-enabled Game Version display in server browser for console clients
Fixes
Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
HUD markers flickering positions
Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
Added fallback particle removals for bleeding and shock particles in status check player buff
Fixed excessive amount of animals spawned
Prevent NRE when spam clicking a trader to open the quest turn-in window as a client
Source
Changelog.gg summarizes and formats this update. How we read updates.
