In this update2
Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Gameplay
- Maps
- Fixes
- Performance
Here we have a small patch for you for our existing V1.2 EXP.
TFP wishes all a great weekend!
Added
Blood moon party maximum active enemy count with increased game stage scaling based on the full count
Changed
Optimized vehicles to not use a container object
Increased blood moon party distance to add players
Fixed
Invisible character when being transported out of trader on vehicle
Vehicle camera position glitches when origin shift happens
EntityFactory GetEntityType warnings from missing types
b25 Hotfix:
Fixed
Moving animals appear almost invisible with certain FSR settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
