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Steam News4 December 20241y ago

V1.2 EXP

Hello Survivors! Here is V1.2 b22 EXP for you all. While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later.

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Survivors!

What changed

1 fix7 additions20 changes6 removals
  • Maps
  • Server
  • Gameplay
  • UI and audio
  • Balance
  • Performance
addedHere is V1.2 b22 EXP for you all. While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later. With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans. Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE and our Console users get access to V1.2. Until then there will be no-one to crossplay with.
changedThis will open up crossplay between PS5, Xbox Series X|S and PC clients, however no dedicated servers just yet.
addedV1.2 should be compatible with existing save games, but we recommend starting a new game for the very best experience.
addedAdded
changedImplemented console Performance/Quality graphics modes, selectable through the video options UI.
addedNew vulture model

Here is V1.2 b22 EXP for you all. While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later. With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans. Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE and our Console users get access to V1.2. Until then there will be no-one to crossplay with.

This will open up crossplay between PS5, Xbox Series X|S and PC clients, however no dedicated servers just yet.

V1.2 should be compatible with existing save games, but we recommend starting a new game for the very best experience.

Here is how you participate: [olist]

Right click on the game in steam

Click on properties

Click the “betas” tab

The drop down menu will have latest_experimental available <— you want THAT

Select that and wait for the game to download [/olist]

Changelog:

Added

  • Cross platform block lists

  • Implemented console Performance/Quality graphics modes, selectable through the video options UI.

  • New vulture model

  • New rabbit model

  • New chicken model

  • Biome spawner delays have a 10% random variation

  • CRT TV emergency broadcast sound (*enables with light)

  • Sleeper volumes reset the available spawn points when finding one if they have all been used

  • Deco manager tree grouping with async loading and work spread out more evenly

  • Additional flame prefabs to burning Zombies

  • SFX for nerd outfit extra crafting skill point perk

  • Missing spark textures for mines

Changed

  • Revised first person rendering to use a single camera

  • Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms

  • Enable RWG menu items in submission builds

  • Allow opening of chat window when communication blocked

  • Implement show user profile for PS5

  • Optimized entity effect groups by removing duplicate setters from ancestors

  • Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit

  • Re-balanced biome entity spawner counts and delays

  • Removed sleeper spawning at farthest position ground check if using min script

  • Improved active sleeper despawning rules to allow more distance and time

  • Optimized material cleanup

  • Optimized object pooling and containers

  • Optimized chunk wall volume containers

  • Video brightness setting darkens interiors and night when set below 50%

  • Decreased darkest range of moon light slightly

  • Helmet light mod to have less range

  • Deleted old hidden animator data from the ZController file

  • Optimized FindInChildren

  • Optimized entity spawning model type lookup

  • Updated Screamer sounds

  • Solar Cells can no longer be scrapped

  • Grace is no longer zombie food

Fixed

  • Iron Gut does not apply on login

  • Xbox/PS5 Friends not working in Server Browser

  • RWG previewer not removing some of the button handlers on close

  • Server doesn't log chat sender names

  • NRE and loss of controls when sign or storage crate is destroyed while writing in it

  • Copy+paste kills tabs/linebreaks

  • Error loading prefabs with ExcludePOICulling=true due to outdated ins files

  • Effect groups do not extend from ancestors in the correct order in entityclasses xml

  • Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id

  • A biome zombie type spawner could have a permanently disabled timer if they aged

Source

Steam News / 4 December 2024

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