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Steam News1 October 20241y ago

V1.1 b14 Stable

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch.

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.

What changed

0 fixes6 additions35 changes1 removal
  • Performance
  • Gameplay
  • Events
  • Compatibility
  • UI and audio
  • Balance
changedHey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.
addedAdded
changedPlayer stealth meter is green when no alert entities are near you otherwise it turns yellow
changedStealth is less affected by player movement and ramps up over time
changedController support for the 3D map preview on the RWG window
added(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons

Check out the full change log below!

b1-b14 Changelog

Added

  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow

  • Stealth is less affected by player movement and ramps up over time

  • Controller support for the 3D map preview on the RWG window

  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons

  • New explosion particles for Propane Tanks, Barrels and Vehicles

  • Inventory UI Audio Various Resources

  • Inventory UI Audio Rocket

  • New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items

  • Support for SoundPickup and SoundPlace for blocks

  • Blood splatter to zombie bear and dire wolf

  • Prefab Editor "Rnd decorate Sel." also sets random rotations

  • Enable All and Disable All for Extras through the Twitch Options menu

  • GameShuttingDown mod event

  • wilderness_filler_21

  • lot_vacant_09

  • countrytown_business_15

  • remnant_downtown_filler_24

  • remnant_downtown_filler_25

  • remnant_downtown_filler_26

  • remnant_downtown_filler_27

  • remnant_downtown_filler_28

  • Rwgmixer xml district prefab_name property and changed forest_rural to use that

Changed

  • Balanced stealth effectiveness for all combinations of perks, armor and light levels

  • Reduced distance from and radius that AI picks to investigate near the target

  • Balanced stealth world and block ambient light

  • Improved player stealth UI to be twice as sensitive to light, half to sound and round off value

  • Balanced player stealth enemy search duration reduction from perks and armor

  • Increased Assassin and Rogue outfit sneak effectiveness based on other stealth calculations and balancing adjustments

  • Increased bear and dire wolf sight and hearing

  • AI alert timer starts after investigation ends and with some random variation

  • Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes

  • Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)

  • New Burnt Zombie Sound FX

  • New Gore for Hazmat zombie

  • Increased vehicle armor and plow damage reductions

  • Increased vehicle reserve fuel tank capacity

  • Removed Q6 items from airdrops and infested loot

  • Increased the harvest count of Augers and Chainsaws by 20%

  • Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding

  • Persistent electricity effect when dismembering electrocuted zombie

  • Updated organic destroy effect

  • Updated explosions particles for land mines

  • Updated icon for yucca fruit to better represent the in-game models

  • Updated icon for Knuckle Wraps to better represent the in-game models

  • Knuckle Wraps now use cloth for crafting, repairing, and scrapping

  • Updated Knuckle Wrap description references from leather to cloth

  • Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)

  • Reduced the amount of duct tape needed to craft Robotic Drones

  • Updated landmines with repair properties for the Infiltrator perk

  • Adjusted glowing eye on zombie bear and dire wolf

  • Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.

  • Set mipmap streaming on for entity textures that had the setting missing

  • Wrong/Missing class, tags,

Source

Steam News / 1 October 2024

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