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Steam News24 September 20241y ago

V1.1 b14 EXP

Hello Survivors! Here's the b5-b14 changelog: Added Player stealth meter is green when no alert entities are near you otherwise it turns yellow Stealth is less affected by player movement and ramps up over time countryt

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Survivors!

What changed

0 fixes8 additions32 changes1 removal
  • Gameplay
  • Events
  • Compatibility
  • UI and audio
  • Store
  • Balance
addedAdded
changedPlayer stealth meter is green when no alert entities are near you otherwise it turns yellow
changedStealth is less affected by player movement and ramps up over time
changedController support for the 3D map preview on the RWG window
added(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either Playstation or Xbox icons
addedNew explosion particles for Propane Tanks, Barrels and Vehicles
Break Claim triggered cooldown2030secondsBreak Claim triggered cooldown increased, nerf

Here's the b5-b14 changelog:

Added

  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow

  • Stealth is less affected by player movement and ramps up over time

  • countrytown_business_15

  • remnant_downtown_filler_24

  • remnant_downtown_filler_25

  • remnant_downtown_filler_26

  • remnant_downtown_filler_27

  • remnant_downtown_filler_28

  • Controller support for the 3D map preview on the RWG window

  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either Playstation or Xbox icons

  • New explosion particles for Propane Tanks, Barrels and Vehicles

  • New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items

  • Support for SoundPickup and SoundPlace for blocks

  • Blood splatter to zombie bear and dire wolf

  • Prefab Editor "Rnd decorate Sel." also sets random rotations

  • Enable All and Disable All for Extras through the Twitch Options menu

Changed

  • Increased bear and dire wolf sight and hearing

  • Increased Assassin and Rogue outfit sneak effectiveness

  • Reduced distance from and radius that AI picks to investigate near the target

  • Balanced stealth world and block ambient light

  • Balanced stealth effectiveness for all combinations of perks, armor and light levels

  • Improved player stealth UI to be twice as sensitive to light, half to sound and round off value

  • Balanced player stealth enemy search duration reduction from perks and armor

  • AI alert timer starts after investigation ends and with some random variation

  • Updated descriptions of Salvage Operations to prevent confusion of harvest speed

  • Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding

  • Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes

  • Removed Q6 items from airdrops and infested loot

  • Added storeHardware theme tag to remnant_business_04

  • Sleeper, pathing and art improvements to army_camp_07 based on player feedback

  • Added audio trigger and additional pathing improvements to army_camp_07

  • Increased price of #mind_wipe and #newbie

  • #newbie is now an Extra.

  • Break Claim triggered cooldown from 20 to 30 seconds.

  • Updated organic destroy effect

  • Updated explosions particles for land mines

  • Added flag to turn off barrel on fall

  • Updated icon for yucca fruit to better represent the in-game models

  • Updated icon for Knuckle Wraps to better represent the in-game models

  • Knuckle Wraps now use cloth for crafting, repairing, and scrapping

  • Updated Knuckle Wrap description references from leather to cloth

  • Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)

  • Reduced the amount of duct tape needed to craft Robotic Drones

  • Updated landmines with repair properties for the Infiltrator perk

  • Adjusted glowy eye on zombie bear and dire wolf

  • Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.

  • Set mipmap streaming on for entity textures that had the setting missing

  • Burnt Zombie FX Processing

  • Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly

  • Updated persistent electricity effect when dismembering electrocuted zombie

  • Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities

  • Increased the harvest count of Augers and Chainsaws by 20%

  • Downtown_filler_plaza_03 replaced fountain with new design

  • Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from

Source

Steam News / 24 September 2024

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