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Steam News7 August 20241y ago

V1.1 b4 EXP

Hello Survivors! After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4.

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Survivors! After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4.

What changed

1 fix10 additions16 changes1 removal
  • UI and audio
  • Fixes
  • Gameplay
  • Events
  • Balance
  • Maps
addedThis update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory.
addedWe didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names via XML.
changedWhat's next? Our efforts continue to be focused on squashing bugs and working hard to get closer to a v1.1 Stable release, so stay tuned for future updates!
addedAdded
changedGameShuttingDown mod event
changedRwgmixer xml district prefab_name property and changed forest_rural to use that

This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory.

We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names via XML.

For our console users, expect to see these changes and more once v1.1 Stable is released.

What's next? Our efforts continue to be focused on squashing bugs and working hard to get closer to a v1.1 Stable release, so stay tuned for future updates!

To get access to this version: [olist]

Right click on 7 Days to Die in your Steam Library

In the windows that opens, Click on 'Properties'

Click the 'Betas' tab on the left side of the panel

From the dropdown in the top left, select 'latest_experimental'

Now the game will begin to download

Once it's completed, start playing! [/olist]

V1.1 b4 Changelog:

Added

  • Wilderness_filler_21

  • GameShuttingDown mod event

  • Rwgmixer xml district prefab_name property and changed forest_rural to use that

  • Lot_vacant_09

  • Inventory UI Audio Various Resources

  • Inventory UI Audio Rocket

Changed

  • Victorian_08 trigger unlock doors for easy exit

  • Updated several Spanish translation issues based on community feedback for pistols and file cabinets

  • Localization sync for Japanese updates

  • DMS section type for traders is read from npc.xml

  • Keep F3 CVar filter text when leaving to main menu and loading back into game

  • Trader Rekt gate access is now easier especially for bikes

  • Bungalow_02 Easy exits set to Trigger Unlock

  • Increased vehicle armor and plow damage reductions

  • Increased vehicle reserve fuel tank capacity

  • Added keyrack for quick exit/unlock for exterior doors in house_burnt_02

  • Connected additional door to keyrack quick exit / unlock in house_old_modular_04

  • Connected additional door to keyrack quick exit / unlock in house_old_modular_05

  • Connected additional door to keyrack quick exit / unlock in house_old_modular_07

  • Added quick exit / unlock keyrack to house_old_tudor_04

  • Removed completed facade from aaa_arizona_downtown_01 test map

  • Added quick exit / unlock keyrack countrytown_business_07

  • Reduced sleeper volume count in countrytown_business_07 based on feedback

  • Art pass and sleeper volume adjustments in ranger_station_01

  • Skyscraper_01 reduced by 591,469 verts 221,936 tris

  • Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI's

  • Store_clothing_02 loot balance pass

  • Downtown_building_03 area rebuilt with new blocks

  • Downtown_filler_31 texture fix, block type replaced

  • Hotel_04 locked optional room door to make it clear to the player that's not the actual path

  • House_modern_27 path improvement

  • Rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors

  • House_modern_29 added front balcony for aesthetic reasons

  • Nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode

  • Countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass

  • House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11

  • House POIs That Need Trigger Unlock various POIS

  • House_construction_04 small blocks and terrain update

  • Apartments_04 POIs needed trigger unlock

  • Additional adjusted sleepers in utility_refinery_02

  • Lot_vacant_09 changes made

Source

Steam News / 7 August 2024

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