HomeGamesUpdatesPricingMethodology
Steam News25 July 20241y ago

V1.0 b332 EXP (b333 Hotfix)

Good evening Survivors! Another round of fixes before you. b333 Hotfix: Changed Next throw starts charging after the cooldown instead of being ignored Made the throw charging bar more opaque Fixed ItemClass collide with

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition9 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
fixedb333 Hotfix:
changedChanged
changedNext throw starts charging after the cooldown instead of being ignored
fixedFixed
addedAdded
changedChimney Cap Large Smoke Ambient Sound

Good evening Survivors! Another round of fixes before you.

b333 Hotfix:

Changed

  • Next throw starts charging after the cooldown instead of being ignored

  • Made the throw charging bar more opaque

Fixed

  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null

  • Unable to throw explosives if drag dropped into the selected toolbelt slot

  • Clients in a p2p game are immune to zombie attacks

b332 Changelog:

Added

  • Chimney Cap Large Smoke Ambient Sound

  • Inventory UI Audio - Plant Fibers & Crops

  • Inventory UI Audio - Various Resources Batch 1

Changed

  • Moved player, chest and trader spawn point in playtest 20m closer to POI

  • Updated several Simplified Chinese strings based on community feedback

  • Initialize Harmony mod code first

Fixed

  • Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error

  • Trader in playtest spawning 1m above ground

  • Bow animation delay

Source

Steam News / 25 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.