Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors! Today we have V1.0 b316 EXP for you all, please find the changelog at the end.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Store
- Performance
Survivors! We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues. To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder: %APPDATA%\7DaysToDie\GeneratedWorlds
Locate your existing world here::\SteamLibrary\steamapps\common\7 Days To Die
Alternatively, find it by: [olist]
Right-clicking on the game in Steam
Selecting "Properties"
Going to the “Installed Files” tab
Clicking “Browse…”
Opening the “Data” folder
Opening the “World” folder [/olist] We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.
You can also download the EXP Pregens here: Google Drive Link
Thank you for your understanding and cooperation!
Stay cool, The Fun Pimps
b317 HOTFIX: This update does not delete the Pregends yet!
Changelog b317:
Added
RWG traders can be closer to each other on 2k, 3k and 4k worlds
AI waits to play alert sounds if far from players
store_book_04 POI
Changed
Enabled graphics jobs on Windows
Improved screamer spawning rules to account for a wider range of player activity (ActivityLevelToSpawn 100>25, SpawnChance .7>.2, CooldownDelay 15>4, CooldownLongDelay 22, CooldownNeighborDelay 4>3)
RWG trader minimum distance to others only applies to same trader type
Updated voice device audio options localization to make it clear that it is only for voice.
Improved when AI alert sounds can play again on same target
Improved AI random and alert sound delays
Updated material for POI switches to reduce the damage done by cop explosions
Fixed
ADS with Reflex Sight on New AK47 Skin Issues
Pregen04KA and Pregen04kD are missing traders.
Windows 7 players that cannot load ControllerExt.dll no longer crashes during bootup of game
All shotguns have an ADS reload animation glitch
The Steam achievement "Dig Deep" can be completed by teleporting
AI played alert sounds randomly after first alert
zfighting on the curtain rods
stoveElectricModern_01 and stoveElectricRetro_01 seethru glass
Host is the only one that hears Trader Greetings.
store_book_01, did a pass on reducing how many books were in the store section of the POI, removed about 40%
trader_bob, moved Bob back one meter, so when interacting with him, the camera isn't so close to his face, other small lighting and prop optimizations
Fixed fur shader scaling issue that was causing small bear to flicker
Launcher adding debug info to boot.config
macOS issue with EAC due to graphics jobs switching in boot.config
RWG did not reset usage data for the next generation
RWG was not clearing generation data when done
Zombie mutated feral & radiated hand item still referencing cop puke sounds.
Changelog b316:
Added
rwg_tile_countryresidential_straight_03.
part_countryresidential_back_lot5 thru lot8.
Zombie Mutated SFX.
Ray sample count throttling for contact shadows based on shadow quality setting.
Inventory UI Audio Throwables
Inventory UI Audio Wire Tool
Inventory UI Audio Duct Tape
Inventory UI Audio Food Items
Allow switching on Unity Graphics Jobs from the game launcher
New bear and zombie bear
Changed
Increased graphics High/Ultra presets sharpening setting to 50% and
Source
Changelog.gg summarizes and formats this update. How we read updates.
