Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors! Today we have the 1.0 b312 EXP update for you.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Store
- Balance
How to participate: [olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will now have latest_experimental available <— you want THAT
Select that and wait for the game to download [/olist]
b313 Hotfix: Fixed Client Argument Null Exception on loot bag drop Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly Wrong operation used in requirement for lockpick magazine boost UserIdentifier serialization support Hair Color should not default to green
Here is what changed from b309:
Added
Hazmat zombie SFX
Inventory UI Audio Grandpa's Special Elixirs
Inventory UI Audio Knuckles
Inventory UI Audio Wraps
Inventory UI Audio Medical Items
Set of small POI terrain parts
rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
Allow manual line breaks with "\n" in ServerDescription
Added a sidewalk part for store_hardware_01 in navezgane
The Fun Pimps song while showing credits
All languages for new entries and updates
New hair colors and fixes
Info about allowed characters in serverconfig.xml comment for GameName
Inventory UI Audio Drinks
Changed
Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
Updated bicycle slide and bounce sounds
Changed ShowQuestClearCount to 3 on base_military_01
Increased the HP of player coolers
Updated flags, tags, harvest, xp, and max health of Dire Wolves
Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
Updated several entity groups to include Dire Wolves
Hordestone now adds more zombies per party member
Dire Wolf behaves like a zombie
QA issues addressed
All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
Removed required held item from harvest challenges
Tagged more harvestable props for some harvest challenges
Reduced the tracking distance for some harvest challenges
Updated tag for lock pick loot boost from Lock Picking perk
Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
Updated explosion radius stat displays for grenades and other throwables
Harvest Challenge short descriptions to match updated parameters
Harvest Rotted Meat Challenge description to match updated parameters
Updated descriptions for Hordestone Twitch Game Events
Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
Updated localization for dew collector description
Iron storage crate texture balance for low light levels
Ingame texture balance
Updated archetypes.xml with the new hair color swatches
Lock Pick perk level 1 no longer has a lockpick loot bonus
Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
Updated localization for modArmorTreasureHunterDesc to reflect values in xml
Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
Reduced Q6 Preacher outfit Undead Damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
