In this update4
Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors! Today TFP is making V1.0 EXP available to everyone who wants to participate. Around 12pm CST we are removing the password protection from the "latest_experimental" branch.
What changed
- Gameplay
- Balance
- Security
- Fixes
TFP wishes everyone many, many future memories of playing 1.0!
How to participate: [olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will now have latest_experimental available <— you want THAT
Select that and wait for the game to download [/olist]
Should you participate, we invite you to report bugs also.
For the full release notes, please go visit out website.
Here is what changed from the original b306 that was launched for Streamer Weekend:
Changelog: V1 b309
Added:
AddBuff Gameevent Action now allows overriding duration.
xml, loc, and icon for player version of cash register that doesn't pop open when empty
Changed:
Traders now sell player version of cash register
Comment in serverconfig to include names for worlds that ship
Updated trader inventories to include sewing kits
Slight increase to economic value of sewing kits
Replaced quality of food found in intro to buried supplies chest to discourage exploits
Fixed:
BlockWorkstation UpdateVisible NRE when BlockEntityData null
Hordestone now refunds if you let time run out
Hordestone now has longer timer
Sinkhole cannot be done on a vehicle
Sinkhole stops all movement
BlockReplace gameevent actions could remove bedrock
Exploit where shared quests give you multiple tier complete
Dismemberment ERR log coming from checking mat.mainTexture
Fixed cases where downward motion at the start of a fall could cause excessive fall damage to apply.
Source
Changelog.gg summarizes and formats this update. How we read updates.
