In this update3
Full notes
Full 7 Days to Die update
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Repeated intro
Hello Survivors!
What changed
- Gameplay
- Server
- Performance
- UI and audio
- Balance
Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love!
This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).
We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your playstyle.
The drone also got some love, with emphasis on several fixes for lost drones and improve pathing in certain situations. This should result in fewer drones getting stuck.
For a more comprehensive list of updates included in this release, please refer to the complete changelog below.
From all us us at TFP, we wish you a joyous and Happy Thanksgiving!
Changelog
Added
Death Penalty settings
Lockable inventory slots are now enabled by default
Player will be teleported from the full trader protected area during a blood moon
Checks for network data to mitigate some possible attacks
Proper exception message when more blocks are defined than allowed
Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15
Console command "visitmap full" version
Doors can have a trigger collider that pushes players out of the doorway as it closes
Push away trigger to iron garage door
Default gfx preset for AMD 6950 GPU
Junk Drone manager recovery of existing broken positional data.
Property for CallGameEvent triggeredEffect to allow client call.
Junk Drone catch all point that finds an open block around the player.
Junk Drone checks to address an issue when a path was being consumed but not followed.
AddChatMessage TriggeredEffect for buffs.
Graphics default calculation detects Steam OS
Added after ChunkBlockLayer Read we clear block ids that ref null blocks. Minor Chunk SetBlockRaw and ChunkBlockLayer get/set tweaks.
Changed
Junk Drone physics transform interaction for set position to avoid adding of the origin position
Junk Drone MaxDistance from owner to 32 blocks from 64
Junk Drone follow group positions to include 3 more points when behind the target is blocked.
Junk Drone pathing when in confined spaces, small structures, rooms and mineshafts.
Increased max particles of a type per entity to 3
Lock AdminTools queries while reloading so no invalid state can be received
Descriptions for teleports now show the distances.
Set AllowedRotations property to No45 on Land Claim Blocks to prevent clipping
Enabled mesh collider convex on various doors to prevent players from getting stuck in them
Updated collider on modularFireWoodStackC to allow projectiles to pass around them easier
Bird nest material and max damage to match particles and sound when harvested
Updated collider for brick_half_destroyed04
Updated colliders for couchModernCorner to allow projectiles to pass around them easier
Removed Damage Mitigation
Source
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