In this update4
Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Server
- Fixes
Today we bring A21.2 b30 to EXP.
This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.
Changelog A21.2 b30
Added
Lockable inventory slots are now enabled by default
Proper exception message when more blocks are defined than allowed
Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15
Console command "visitmap full" version
Doors can have a trigger collider that pushes players out of the doorway as it closes
Push away trigger to iron garage door
Default gfx preset for AMD 6950 GPU
Junk Drone manager recovery of existing broken positional data.
Property for CallGameEvent triggeredEffect to allow client call.
Junk drone catch all point that finds an open block around the player.
Junk Drone checks to address an issue when a path was being consumed but not followed.
AddChatMessage TriggeredEffect for buffs.
Graphics default calculation detects Steam OS
Added after ChunkBlockLayer Read we clear block ids that ref null blocks. Minor Chunk SetBlockRaw and ChunkBlockLayer get/set tweaks.
Changed
Telnet interface no longer logs full exceptions when the remote host aborts the connection
Resource bundles now sell for the same price as their unbundled stack size in rented vending machines
Updated prefab tags on showerHandlePrefab to enable collision
Updated colliders on table lamps
Updated collider on stationary_bikePrefab
JunkDrone physics transform interaction for set position to avoid adding of the origin position
JunkDrone MaxDistance from owner to 32 blocks from 64
Junk drone follow group positions to include 3 more points when behind the target is blocked.
Junk Drone pathing when in confined spaces, small structures, rooms and mineshafts.
Adjusted colliders on stone pallets to allow projectiles to pass around them easier
Adjusted colliders on gun and equipment racks to allow projectiles to pass around them easier
Optimized Vector3i and Vector2i
Optimized Vector3b
Optimized Chunk ToWorldPos for x y z
Reduced stormy weather lightning and thunder rate
Optimized RWG run township dirt roads
Optimized Utils Fast function
RWG creation memory usage optimizations
Minor GameObjectPool optimization
Fixed
Exception after closing server browser while a search is in progress
Dumping XMLs to files was not creating new files
Some EOS networking exceptions
Prevented duplicate trader waypoints by moving the logic from EntityTrader to the first time the POI is entered. Automatically placed waypoints can now also be deleted, though they will be readded the next time the POI is entered. (Tom)
Player Vending Machine dupe bug for stackable items with a minimum sellable amount such as stones, gunpowder etc.
Lab zombie left hand becomes haunted after dismemberment
"White River Supplies" stays in your inventory after dying on Permanent Death.
Doors connected directly to generators will toggle on login after completing a restore power quest
Issue with magazine LootProb causing them to never show up again if maxed out
Item Info Panel item display hides behind the quality bar.
Nokilling setting prevents radzone/hazard/vending machine damage.
POI police_station_03 wall section inside garage has wrong texture.
POI : downtown_strip_05 mismatching texture.
POI trigger system not working correctly when utilizing multiple triggers to trigger another item
Forge allowing Anvil or Bulletproof Glass Block to
Source
Changelog.gg summarizes and formats this update. How we read updates.
