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Steam News10 August 20232y ago

A21.1 b16 Stable

Hello Survivors! Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame.

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Survivors!

What changed

0 fixes10 additions22 changes4 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Events
addedToday, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.
addedAdded
changedMissing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
changedNest Audio open/close/destroy
addedApproachDistraction AITasks added to cop, demo, and mutated zombies
addedOpening loot container adds masterChef2 loot tag if player has Master Chef level 2+

Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.

The Fun Pimps wish everyone an enjoyable experience with A21.1!

A21.1 b16 Changelog

Added

  • Tier 5 hotel_ostrich

  • Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc

  • Moderator OzHawkeye to credits

  • Nest Audio open/close/destroy

  • Ability to change prices for twitch actions through Twitch Info Screen.

  • Ability to reset prices for all twitch actions through Twitch Options Screen.

  • Loot entries have tags and if set then will ignore if looter has no matching tags

  • ApproachDistraction AITasks added to cop, demo, and mutated zombies

  • Opening loot container adds masterChef2 loot tag if player has Master Chef level 2+

  • Loot container console command to log the results of opening a container

  • Large_park_02

  • Extend ClientInfo logging

  • Prefab ins file read error log

  • Trader placement protected area of 3 on each side

  • Attack action skips firing onSelfAttackedOther or adding buffs when damage was ignored

  • GameEvent Requirements for Biome, POI and Progression.

  • FailQuest Action for GameEvents.

  • OnQuest Requirement for GameEvents.

  • BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds

  • Shape blocks support attribute hide_helper_in_creative

  • Exploding vehicles spawn a loot bag of contents

  • Dew collector audio.

  • F8 heat info shows active count and up to 10 events in current area

Changed

  • Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors

  • Extended the cooldown times for all supply crates.

  • Extended the cooldown times for all vision effects.

  • Adjusted colliders on various bed prefabs

  • Adjusted colliders on chairCampingPrefab

  • Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture

  • Added DuplicateRepeatDistance property to majority of all wilderness POIs to prevent duplicates from spawning too close to each other (2k buffer).

  • Takeall no longer has metal junk sounds and 3 more variants added.

  • Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab

  • Adjusted point costs for twitch actions to be multiples of 25.

  • Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates

  • Sleeper volume improvements in prison_02.

  • Increased bias on downtown remnant POIs to ensure better performance, especially when there are multiple cities with downtown districts on a RWG generated map.

  • House_modern_29 Changes made based on feedback.

  • Wilderness_filler_14 changes made based on feedback.

  • Reduced gas production to 2 gas per shale and sped up crafting time

  • Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons

  • Swapped two wanderingHordeStageGS groups that were outoforder

  • House_modern_29 Changes made based on feedback

  • Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb

  • Updated dumpster loot to work with new hard coded masterChef2 tag

  • Removed unneeded tags from items.xml used in old progression setup

  • Remove event spawned zombies when Homerun Derby ends.

  • No longer require overlay if not using Twitch Actions.

  • Show the current crafting level when showing the unlock level required in the crafting info.

  • Updated progression for Effective Range and Max Durability stats for tools and weapons

  • Updated Melee Damage on Steel Club that got missed on the first progression pass

  • Bows now show Effective Range

  • Removed

Source

Steam News / 10 August 2023

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