Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Events
Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.
The Fun Pimps wish everyone an enjoyable experience with A21.1!
A21.1 b16 Changelog
Added
Tier 5 hotel_ostrich
Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
Moderator OzHawkeye to credits
Nest Audio open/close/destroy
Ability to change prices for twitch actions through Twitch Info Screen.
Ability to reset prices for all twitch actions through Twitch Options Screen.
Loot entries have tags and if set then will ignore if looter has no matching tags
ApproachDistraction AITasks added to cop, demo, and mutated zombies
Opening loot container adds masterChef2 loot tag if player has Master Chef level 2+
Loot container console command to log the results of opening a container
Large_park_02
Extend ClientInfo logging
Prefab ins file read error log
Trader placement protected area of 3 on each side
Attack action skips firing onSelfAttackedOther or adding buffs when damage was ignored
GameEvent Requirements for Biome, POI and Progression.
FailQuest Action for GameEvents.
OnQuest Requirement for GameEvents.
BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds
Shape blocks support attribute hide_helper_in_creative
Exploding vehicles spawn a loot bag of contents
Dew collector audio.
F8 heat info shows active count and up to 10 events in current area
Changed
Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
Extended the cooldown times for all supply crates.
Extended the cooldown times for all vision effects.
Adjusted colliders on various bed prefabs
Adjusted colliders on chairCampingPrefab
Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
Added DuplicateRepeatDistance property to majority of all wilderness POIs to prevent duplicates from spawning too close to each other (2k buffer).
Takeall no longer has metal junk sounds and 3 more variants added.
Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
Adjusted point costs for twitch actions to be multiples of 25.
Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
Sleeper volume improvements in prison_02.
Increased bias on downtown remnant POIs to ensure better performance, especially when there are multiple cities with downtown districts on a RWG generated map.
House_modern_29 Changes made based on feedback.
Wilderness_filler_14 changes made based on feedback.
Reduced gas production to 2 gas per shale and sped up crafting time
Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
Swapped two wanderingHordeStageGS groups that were outoforder
House_modern_29 Changes made based on feedback
Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
Updated dumpster loot to work with new hard coded masterChef2 tag
Removed unneeded tags from items.xml used in old progression setup
Remove event spawned zombies when Homerun Derby ends.
No longer require overlay if not using Twitch Actions.
Show the current crafting level when showing the unlock level required in the crafting info.
Updated progression for Effective Range and Max Durability stats for tools and weapons
Updated Melee Damage on Steel Club that got missed on the first progression pass
Bows now show Effective Range
Removed
Source
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