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Steam News31 July 20232y ago

A21.1 b12 EXP Update

Hello Survivors! Today we have the A21.1 b12 EXP update for you all! It addresses an issue with airdrops in the current EXP build and has numerous other fixes and changes.

Full notes

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Repeated intro

Hello Survivors! Today we have the A21.1 b12 EXP update for you all! It addresses an issue with airdrops in the current EXP build and has numerous other fixes and changes.

What changed

0 fixes5 additions23 changes7 removals
  • Gameplay
  • Maps
  • UI and audio
  • Events
  • Balance
addedWe recommend you start a new game when participating in EXP. We are not aware of anything affecting existing savegames negatively. If you plan on using your regular savegame, we advise of at least making a backup.
changedHere is what changed since A21.1 b6 EXP:
addedAdded
changedGameEvent Requirements for Biome, POI and Progression.
addedBuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds
changedExploding vehicles spawn a loot bag of contents

To opt in please follow these steps:

[olist]

Right click on the game in steam

Click on properties

Click the “betas” tab

The drop down menu will have latest_experimental available <— you want THAT

Select that and wait for the game to download [/olist]

We recommend you start a new game when participating in EXP. We are not aware of anything affecting existing savegames negatively. If you plan on using your regular savegame, we advise of at least making a backup.

Here is what changed since A21.1 b6 EXP:

Added

  • GameEvent Requirements for Biome, POI and Progression.

  • FailQuest Action for GameEvents.

  • OnQuest Requirement for GameEvents.

  • BuffInjuryBleedingCooldown that adds BuffResistance after bleeding buffs to help reduce consecutive bleeds

  • Shape blocks support attribute hide_helper_in_creative

  • Exploding vehicles spawn a loot bag of contents

  • Dew collector audio.

  • F8 heat info shows active count and up to 10 events in current area

  • Count and Count Type to Item Actions for GameEvents.

Changed

  • Updated colliders on control panel block set to allow projectiles to pass around them easier

  • Updated the collider for officeChair to allow projectiles to pass under them easier

  • Updated the collider for hospitalBedPrefab to allow projectiles to pass under/over them easier

  • Updated the collider for palletsWoodStackPrefab to allow projectiles to pass around them easier

  • Updated the colliders for drink vending machines to prevent floating items placed on top

  • Updated collider for industrial_fence_bottom_02

  • Updated localization for Salvage Operations to say you can gain UP TO the percentage of each perk level. This is due to how harvest events need to be tagged and the amounts of resources that are randomized for general harvest.

  • Updated food bundles with a couple of mineral waters

  • Updated the description for food bundles

  • Updated all forge recipes with is_trackable="false" parameter

  • Updated collision property settings on rampFrame shapes to allow projectiles to pass through them

  • Removed the chance to receive buffInjuryBleedingTwo inside buffAbrasionCatch

  • Reduced the chances of random rolls hitting other crits inside buffOnAnyCrit

  • Moved corpse removal passive effect to buffStatusCheck02 to prevent item stats from being inflated when near a corpse

  • Removed corpse removal passive effect from all items and added tag "corpseRemoval" instead

  • Updated bulletproofShapes with hide_helper_in_creative attribute to hide bulletproofShapes:VariantHelper as it is blank and not needed

  • Set LODCullScale for the duct block set to cull at approximately the same distance

  • Reworked critical buff pop out icon colors for consistency. White = Treated, Orange = Untreated, and Red = Severe

  • Set LODCullScale for several corner pipes to cull at approximately the same distance

  • Restored the ability to sell pumpkins, yucca, and hops

  • Adjusted loot lists for T2 Buried Supplies

  • Updated dysentery localization for water/food cap being removed over time

  • Updated zombieBusinessManRadiated xp to be in line with other radiated zombies

  • Removed unused sound noise range, playerOnly, hordemeter and hordeMeterPlayerOnly parsing and storing

  • Removed misc xml noise parsing

  • Removed unneeded entity TintMaterial code and xml (caused excess material creation)

  • Removed unneeded entity ReplaceMaterialx code and xml (caused excess material creation)

  • AI player inventory tracking only stores specific items so less data handling

  • Removed sound noise range

  • Zombies, Zombie Animals, Traders, and Junk Drones now have

Source

Steam News / 31 July 2023

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