Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors!
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Maps
Today we bring you our first point release for A21 to Experimental.
To opt in please follow these steps: [olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download [/olist]
We recommend you start a new game when participating in EXP. We are not aware of anything affecting existing savegames negatively. If you plan on using your regular savegame, we advise of at least making a backup.
Here is what changed since A21 b324 stable:
Added
Tier 5 hotel_ostrich
Moderator OzHawkeye to credits
Ability to change prices for twitch actions through Twitch Info Screen.
Ability to reset prices for all twitch actions through Twitch Options Screen.
Loot entries have tags and if set then will ignore if looter has no matching tags
Opening loot container adds masterChef2 loot tag if player has Master Chef level 2
Loot container console command to log the results of opening a container
Extend ClientInfo logging
Prefab ins file read error log
Trader placement protected area of 3 meters on each side
Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
Nest Audio open/close/destroy
ApproachDistraction AITasks added to cop, demo, and mutated zombies
Changed
Twitch: Extended the cooldown times for all supply crates.
Twitch: Extended the cooldown times for all vision effects.
Adjusted point costs for twitch actions to be multiples of 25.
Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
Updated dumpster loot to work with new hard coded masterChef2 tag
Removed unneeded tags from items.xml used in old progression setup
Remove event spawned zombies when Homerun Derby ends.
No longer require overlay if not using Twitch Actions.
Show the current crafting level when showing the unlock level required in the crafting info.
Trader area calculations are done dynamically
Increased trader protected area by 1 meter on each side
Stopped camera shake running at zero strength when no damage
Updated stats on all armor for linear progression
Adjusted vehicle revert collision motion
Broken vehicles take 10% collision damage
Reduced the amount of explosives in Twitch crates by half
Removed explosives from mystery supplies channel point redeem.
Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
Adjusted colliders on various bed prefabs
Adjusted colliders on chairCampingPrefab
Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
House_modern_26 replaced regular window by bulletproof windows.
Updated progression for Effective Range and Max Durability stats for tools and weapons
Updated Melee Damage on Steel Club that got missed on the first progression pass
Bows now show Effective Range
Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
Updated valid trees with path solid property
Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
Reduced gas production to 2 gas
Source
Changelog.gg summarizes and formats this update. How we read updates.
