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Steam News28 June 20233y ago

A21 b323 Experimental + b324 Hotfix

Hey Survivors! We have Experimental Build b323 for you. B323 has some new POIs, other additions, changes, and fixes!

In this update1

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Full 7 Days to Die update

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Repeated intro

Hey Survivors! We have Experimental Build b323 for you. B323 has some new POIs, other additions, changes, and fixes!

What changed

1 fix3 additions24 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Security
  • Maps
addedHey Survivors! We have Experimental Build b323 for you. B323 has some new POIs, other additions, changes, and fixes!
changedWe recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!Here is what changed since b317:
addedWe recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!Added
addedWe recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!Added block triggers being destroyed activates it
changedWe recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!Trader gate custom locked door audio
changedWe recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!FPS cap so we don't hit extreme rates

Here is how you can access the A21 b323 Experimental build: [olist]

Right click on the game in Steam

Click on Properties

Click the “Betas” tab

The drop down menu will have latest_experimental available <— you want THAT

Select that and wait for the game to download [/olist] Please look here to report bugs.

We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!

Here is what changed since b317:

A21 b323 Changelog

Added

  • Dew collector creates activity heat when filling

  • Workbench and cement mixer makes activity heat when crafting

  • Workstations reset activity heat delay when moving back in time

  • House_modern_27 TIER3

  • Wilderness_filler_08

  • Wilderness_filler_11

  • Wilderness_filler_07

  • Wilderness_filler_09

  • Wilderness_filler_10

  • Diner_07 for roadside

  • Cave_07 wilderness cave

  • House_modern_28 TIER3

  • Wilderness_filler_04

  • House_construction_05

  • Added block triggers being destroyed activates it

  • Trader gate custom locked door audio

  • FPS cap so we don't hit extreme rates

Changed

  • Ask user for confirmation before opening URLs in the browser

  • Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather

  • Increased vehicle transition time between max speeds

  • Increased bicycle, minibike, motorcycle and 4x4 coasting

  • Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque

  • Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque

  • Disabled bicycle and minibike reverse turbo

  • Batteries now scale the crafting resources per tier to prevent exploits

  • Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo

  • Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers

  • Updated Journal Tips for Traders and Vending Machines due to recent changes

  • Updated localization for Repair Kits

  • Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks

  • Updated party game stage documentation in gamestages.xml due to recent changes

  • Updated Journal Tips for On Fire due to recent changes

  • Localization.txt updated for missed Twitch commands

  • Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers

  • Reworked various issues with quest reward probabilities that resulted in poor reward offerings

  • Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used

Fixed

  • Excessive SS reflections on blue selection zblock

  • Black block destroy particle effects

  • Block trigger issue in downtown_filler_13

  • POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice

  • Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it

  • Downtown_filler_13 floating sleeper Vulture

  • Heavy lag for the host when a P2P client starts downloading the world

  • Pressing ESC in console closes the currently opened window in addition to the console

  • Hotkeys typed in console commands bleed to game

  • Downtown_filler_13 sleeper can be seen spawning in

  • Excessive Player spawn distance from trader

  • UI freeze when generating highways

  • Default Difficulty settings are different for SP/P2P and Dedicated servers

  • For clients on dedi switches powered by generators may not always function in non power restore

Source

Steam News / 28 June 2023

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