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Steam News25 April 20224y ago

Alpha 20.4 b42 stable

Hello everyone! While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today! Server owners will need to add/modify these 2 new properties in the serverconfig.xml.

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today!

What changed

1 fix4 additions12 changes2 removals
  • Server
  • UI and audio
  • Gameplay
  • Performance
  • Maps
  • Fixes
addedServer owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server. Values must be one of the following: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania
changedValues: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.
changedIf no region is entered on the server end, you will not be able to find the server.
addedAdded
changedLanguage selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)
addedPath generation canceling on a new path request

Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server. Values must be one of the following: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania

Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.

If no region is entered on the server end, you will not be able to find the server.

For everyone who played EXP: There is no change between b41 and b42, we just had to adjust the buildnumber.

A20.4 b42 changelog:

Added

  • Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)

  • EOS P2P networking for cross platform P2P games

  • Destroy area attacks partial blocks it moves into

  • AI ApproachAndAttackTarget decreases path update rate at farther distances

  • Path generation canceling on a new path request

  • Cr console command u, utimed and ue parameters

Changed

  • Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder

  • Screenshots are stored in /Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)

  • Mods are now loaded from /Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.

  • Reduced sleeper volume attack target time

  • Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.

  • MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it

  • Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive

  • Favorite and history servers are now stored independently of Steam

  • Removed display name from non-lootable produce baskets

  • Improved path generation state switching and aborting

  • Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).

Fixed

  • Giving the same command line argument to the dedi multiple times causes exception but no startup abort

  • Errors in dedi config does not cause the server to immediately shut down after the errors are logged

  • Client side NRE spam after kicking a player with ESC menu open

  • Opening the map on a controller attempts to open On Screen Keyboard

  • Vulture sleepers flapping when spawned

  • Cases of falling into ground if chunk colliders reallocated during baking

  • Rare invisible chunk colliders if changed and cleared during baking

  • Drone's light doesn't affect player stealth

  • Junk drone dye not applying to all tint parts

  • Drone dye displays differently between clients and hosts

Source

Steam News / 25 April 2022

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