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Steam News13 April 20224y ago

A20.4 b38 EXP

Hello everyone! Today we have the first experimental build for A20.4 for you! Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.

In this update1

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Today we have the first experimental build for A20.4 for you!

What changed

1 fix4 additions11 changes2 removals
  • Server
  • UI and audio
  • Gameplay
  • Performance
  • Maps
  • Fixes
addedServer owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.
changedValues: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.
addedA20.4 b38 changelog:Added
changedA20.4 b38 changelog:Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)
addedA20.4 b38 changelog:Path generation canceling on a new path request
changedA20.4 b38 changelog:Changed

Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.

Values must be one of the following: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania

Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.

To participate: [olist]

right click on the game in steam

click on properties

click the "betas" tab

the drop down menu will have latest_experimental available ← you want THAT

select that and wait for the game to download. [/olist]

We hope you will have fun with it!

A20.4 b38 changelog:

Added

  • Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)

  • EOS P2P networking for cross platform P2P games

  • Destroy area attacks partial blocks it moves into

  • AI ApproachAndAttackTarget decreases path update rate at farther distances

  • Path generation canceling on a new path request

  • Cr console command u, utimed and ue parameters

Changed

  • Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder

  • Screenshots are stored in /Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)

  • Mods are now loaded from /Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.

  • Reduced sleeper volume attack target time

  • Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.

  • MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it

  • Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive

  • Favorite and history servers are now stored independently of Steam

  • Removed display name from non-lootable produce baskets

  • Improved path generation state switching and aborting

  • Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).

Fixed

  • Giving the same command line argument to the dedi multiple times causes exception but no startup abort

  • Errors in dedi config does not cause the server to immediately shut down after the errors are logged

  • Client side NRE spam after kicking a player with ESC menu open

  • Opening the map on a controller attempts to open On Screen Keyboard

  • Vulture sleepers flapping when spawned

  • Cases of falling into ground if chunk colliders reallocated during baking

  • Rare invisible chunk colliders if changed and cleared during baking

  • Drone's light doesn't affect player stealth

  • Junk drone dye not applying to all tint parts

  • Drone dye displays differently between clients and hosts Dedi and P2P issues

  • Only the first Drone Cargo

Source

Steam News / 13 April 2022

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