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Steam News19 January 20224y ago

A20.1 b5 EXP

The EXP branch is now populated with our first point release to A20. Give it a go and have fun. Starting a new savegame on a fresh world is recommended.

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes17 additions12 changes2 removals
  • Gameplay
  • Performance
  • Fixes
  • Store
  • Events
  • Maps
addedStarting a new savegame on a fresh world is recommended. Old savegames should still be compatible, create a backup anyway, just in case.
addedAdded
changedShow Stability makes a clearly different green for max and darkens colors every 1m of world space
changedChanged
addedUpdated to house_modern_18 made path more obvious, added torches, added triggers so sleepers arent' left behind, etc.
addedUpdated house_construction_01 and house_construction_02 with new art props

The EXP branch is now populated with our first point release to A20. Give it a go and have fun.

Starting a new savegame on a fresh world is recommended. Old savegames should still be compatible, create a backup anyway, just in case.

To participate:

  1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have latest_experimental available ← you want THAT 5. select that and wait for the game to download.

A20.1 b5

Added

  • Show Stability makes a clearly different green for max and darkens colors every 1m of world space

Changed

  • Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)

  • Updated to house_modern_18 made path more obvious, added torches, added triggers so sleepers arent' left behind, etc.

  • Updates to remnant_skyscraper_01 based on QA feedback.

  • Updated house_construction_01 and house_construction_02 with new art props

  • Updated remnant_business_0205, updated with new art and shapes

  • Updated store_book_01, store_clothing_01, store_electronics_02, store_grocery_01, store_gun_02, added new art and new shapes

  • House_modern_23 Changes made based on feedback

  • Updated restore power and sleeper configuration for countrytown_business_04 based on player feedback.

  • Warehouse_04added floor trims inside warehouses, fixed mispainted textures in bathrooms and kitchen's floor, replaced shelfs to prevent zfight.
  • Remnant_waste_01 replaced sinks for sink shape inside ice cream store. Improved destroyed ceiling

  • Updated downtown_strip_10 based on player feedback.

  • Downtown_filler_27 removed door frame simulating door that was permanently closed to avoid confusion

  • House_modern_23: changes made after level designers meeting feedback

  • Reworked all couch harvests to give some of the main resources on the destroy event instead in the middle of the harvest

  • Slightly increased the probability of books found in book piles and crackabook shelves

  • Enabled graphics jobs

  • Downtown_filler_23. Replaced bank upper windows for bulletproof. Replaced old fuse boxes. Fixed trigger not properly linked to door.

  • Updated loot probability and quality templates to better align with the new loot stage system

  • Added and updated loot probabilities with a ProbT2Cap template to prevent empty loot containers and/or missing loot items at high loot stage where ProbT3 is not available

  • Mailboxes now have a higher chance to spawn archery, spear, and needle and thread books early game

  • Reworked tiered chest loot to better reflect POI difficulty

  • Reduced the amount of aloe cream found in backpacks

  • Increased the chance to find acid in sinks and chemical sets

  • Added another low chance to find vehicle wheels in PassNGas crates

  • Warehouse_04final loot room sleepers volumes rearranged to hold at least two feral. Replaced fake scrap metal rollup doors for steel ones. Fixed mispainted texture in perimetral wall )
  • Reorganized the furniture helpers to prevent unwanted block rotations hiding adjacent block faces due to mixed block types/properties

  • Moved cabinets, cupboards, and bookshelves to a new player crafted helper block (same recipe as before)

  • Moved the storage crate and writable storage crate to their own recipes (same recipe as before)

  • Moved the old chair out of the furniture helper and gave it its own new recipe

  • Added produce baskets, pallets, and empty clothes shelves to furniture helper

  • Updated preview thumbnail JPGs for part_loot_t1 through t5.

  • Updated house_old_tudor_06 to new RWG standards.

  • Updated house_old_bungalow_08 for new RWG country residential.

  • Updated large_park_01 moved kiosk 1 block to the back, added extra floor under it

  • Farm_04 made changes so it's no longer easy to reach and kill final sleepers before

Source

Steam News / 19 January 2022

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