Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
Alpha 20 B238 Experimental is out!
Official A20 Experimental Forum Bug Thread
Here is how you can access the A20 Experimental build:
[olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download [/olist]
Changelog A20 b238
Changed
AI destroy area works on full paths
- Wrehouse_02reduced street light intensity
- Warehouse_05replaced poles with parking blocks, reduced street light intensity
Pass on fixing POI densities
Fixed
AI path grid has missing ladder nodes from origin shift
Docks_02 has an SI issue with the bridge sign area.
Cleaned densities on terrain for house_old_ranch_10
Added key to front door on house_old_ranch_10
Source
Changelog.gg summarizes and formats this update. How we read updates.
