In this update4
Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
- Server
Alpha 20 Experimental is out!
Official A20 Experimental Forum Bug Thread
Here is how you can access the A20 Experimental build:
[olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download [/olist]
Changelog b234-b237
Added
Shape MaterialHitpointMultiplier scales a blocks upgrade, repair and harvest values
Block LODCullMin to override culling minimum (2% default).
part_trader_tile_filler_03
Changed
Adjusted AI destroy area values
Switched the capsule collider to a box collider and adjusted the size to prevent floating arrows on large ammo piles
Set landmines to .1% min cull
Block shapes with 25% and 50% HP are now back to 100%
Suppressors attached to pipe pistols now suppress
Suppressors attached to .44 magnums now suppress, a little
Reduced sleeper count in volume in rwg_tile_countrytown_intersection
Updated part_trader_tile_filler_01, removed player sleeping bags and replaced them with the POI versions
Fixed
Car block can throw error when exploded
AI not attacking when blocked above a ladder
Regression in vehicle headlight toggling with a controller
Reduced AI trying to crouch when pushed into walls
AI uncrouching when someone above them which could push them through colliders
NRE ItemActionEntrySell HandleRemoveAmmo with a junk sledge when selling
Rwg_tile_gateway_cap with new part_trader_tile_filler_03
Terrain and road bumps in Navezgane.
Drone locks out owner, if anyone opens keypad window
Holding E to take the drone and then spamming E will cause an XUI error
On servers and MP sessions, drone repeats cut-out VO when shutdown
Robotic Drone only allows the first mod to be added via Shift + Click
Source
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