Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Alpha 20 B233 Experimental is out!
Here is how you can access the A20 Experimental build:
[olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download [/olist]
Official Forum Post Bug Reporting Thread
A20 b232 & b233 changelog
Added
Coffin/Casket open & close sounds.
Changed
Clamped item stack counts to 65535 when saved
"DecorateChunkOverlapping biome null" warning to show chunk
Improved path node penalty clamp and added log
Updated metal hit metal and metal destroy sounds
Dynamic mesh default to land claim only
Fixed
Several pipe weapons have random stats. No primitive items should have any.
animalZombieDog sticky projectiles offset from model
Block preview displays wrong rotation for cupboards
Fixed missing texture in house_modern_05
Explosions still destroy water and drop the block
Damaging volume enemy from outside a sleeper attack volume did not wake the volume
Sticky Crossbow Bolts are floating
Sticky Arrows are penetrating too far through zombies
Source
Changelog.gg summarizes and formats this update. How we read updates.
