Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Server
- Fixes
- Events
We have just released an update to A20 Experimental b218 with some great fixes.
Here is how you can access the A20 Experimental build:
[olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download. [/olist]
Changelog b219-b231
Official Forum Bug Reporting Post
Added
City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.
Held candle light visibility
VoteRequirements for buff and progression.
Random pitch support to sounds played at a position (like impacts) or in head
LighLODHeld flickerRadius which does algorithmic motion (added to candle)
Changed
Removed infinite blocks/paint from cheat mode
Added missing random loot counts to some raw food crafting ingredients
Iron Bars now upgrade to concrete
Increased player's held light visibility when world darker
Lowered the max texture quality VRAM requirement to 3 GB
Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
Updated the verbiage referencing the land claim block in the game mode tool tip
Slightly lowered the stamina use of the pipe baton
Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml
Increased sound clip randomness and don't repeat the same clip
In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed.
Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits.
Reduced the magazine size of the pipe machine gun
Lowered the Max Durability of all ranged pipe weapons
Most pole and smaller sized shape HP values reduced by 75%
Most plate and similar sized shape HP values reduced by 50%
Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming
Commercial_strip_02 tier 2 questable.
.44 magnum rounds are now found earlier in loot progression
Reworked the loot found in caskets and coffins
Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes
House_modern_05 updated
Additional changes to store_autoparts_01
Fixed
Teleporting from the boss horde fails the event.
Running from the boss hordes no longer rewards you a crate.
Boss hordes should stay focused on the target player.
Boss hordes could fail if someone leaves the party.
If any of the boss horde despawns, despawn the rest.
Incorrect wording in twitch settings for custom events.
User created map waypoints do not display text
Some new blocks like shutters have a stack count of 1
Issue with UV's on scaffolding_plank_supported_center
Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that
Advanced Generation RWG GC Memory Allocation Crash
Player placed light sources did not increase visibility of player except on dedi
Rain can be seen inside POIs
Radiated and feral Mutant zombies don't have spit attack
Zombie dogs missing flame effect
#reverse now flips the velocity of the vehicle as well.
Traders protection buffer area overlapping into POIs outside of the tile
Fixed remnant_oldwest_07 z fighting
Drone mods of the same type stack.
Source
Changelog.gg summarizes and formats this update. How we read updates.
