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Steam News28 May 20215y ago

Alpha 19.5 Stable is out!

Hey Survivors, Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Al

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Repeated intro

Hey Survivors, Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration.

What changed

1 fix1 addition12 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Fixes
  • Server
changedHey Survivors, Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration.
addedTwitch Integration GuideAdded
changedTwitch Integration GuideDistant terrain decreases mesh detail when farther
changedTwitch Integration GuideChanged
changedTwitch Integration GuideImproved Show Stability colors
changedTwitch Integration GuideImproved chunk LOD update

Forum Release Thread

Twitch Integration Guide

Official Alpha 19.5 Stable Release Notes

Added

  • First version of Twitch Integration.

  • Voxel mesh pooling

  • Chunk decal and model dither fading

  • Distant terrain decreases mesh detail when farther

  • gfx dtmaxlod console command

  • Allow selection of steering mode on controllers by pressing DPad down

Changed

  • FindTagInChilds does not make garbage

  • Improved Show Stability colors

  • Distant POIs to use a shared material

  • Improved chunk LOD update

  • Optimized chunk object handling and frame timings

  • Optimized terrain mesh generation

  • Optimized terrain control textures to not update with every mesh update

  • Optimized distant terrain tile size

  • Optimized VoxelMesh AddMesh

  • Optimized distant terrain render order

Fixed

  • Zfighting at barn_02 (window/loot container)

  • Dedi servers fail to update bedroll locations after pickup

  • Block previews have differences in shading at night

  • Block preview for normal blocks leaking a mesh on each update

  • ItemClassBlock CreateMesh having to destroy unneeded colliders

  • Empty voxel meshes were being created

  • Distant POI mesh and material leaks

  • Distant POIs could load and leak extra invisible objects

  • Chunk LOD update not using XZ center for distance

Source

Steam News / 28 May 2021

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