In this update2
Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Survivors, Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration.
What changed
- Performance
- Gameplay
- Maps
- Fixes
- Server
Forum Release Thread
Twitch Integration Guide
Official Alpha 19.5 Stable Release Notes
Added
First version of Twitch Integration.
Voxel mesh pooling
Chunk decal and model dither fading
Distant terrain decreases mesh detail when farther
gfx dtmaxlod console command
Allow selection of steering mode on controllers by pressing DPad down
Changed
FindTagInChilds does not make garbage
Improved Show Stability colors
Distant POIs to use a shared material
Improved chunk LOD update
Optimized chunk object handling and frame timings
Optimized terrain mesh generation
Optimized terrain control textures to not update with every mesh update
Optimized distant terrain tile size
Optimized VoxelMesh AddMesh
Optimized distant terrain render order
Fixed
Zfighting at barn_02 (window/loot container)
Dedi servers fail to update bedroll locations after pickup
Block previews have differences in shading at night
Block preview for normal blocks leaking a mesh on each update
ItemClassBlock CreateMesh having to destroy unneeded colliders
Empty voxel meshes were being created
Distant POI mesh and material leaks
Distant POIs could load and leak extra invisible objects
Chunk LOD update not using XZ center for distance
Source
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