Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Events
- Fixes
- Performance
- Balance
Alpha 19.3 Stable is out!
TFP wishes every single one of you Merry Christmas and a great start into 2021!
Here is the Official forum Release Thread
Added
Network layer encryption
Connection rate limit
More feedback on clients on why they are not allowed to connect
Message on the client when they got disconnected because the server is shutting down
Wandering horde zombies are not alert, so stealth attacks work on them
Wandering horde 1 second delay between spawns
Changed
Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
Deleted old player StealthScreenOverlay and goggle eyed effects
Improved supply plane drawing
Optimized MinEvents finding of tranforms
Optimized MinEvent ActionRemoveParticleEffectFromEntity
Enabled Christmas themed loot items
Fixed
Can't target, shoot or repair through Molotov Effects
Set player made door stability support to false to prevent AI exploitable building
Console command "water" hidden by console command "thirsty"
DecoManager large FPS drops when saving to a slow drive
DecoManager written log always having a count of 0 and added duration
ZombieOldTimer has no flame particles
Weighted Head can Still go into Machete/Knife/Bone Knife
Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
ItemActionQuest now respects the current toolbelt size
Large localization mods breaking client connects
Source
Changelog.gg summarizes and formats this update. How we read updates.
