Full notes
Full 7 Days to Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Events
- Fixes
- Performance
- Balance
Alpha 19.3 B3 Experimental is out!
Forum Bug Pool & Release Notes!
This is how you access the A19 Experimental build:
[olist]
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download. [/olist]
Added
Network layer encryption
Connection rate limit
More feedback for clients on why they are not allowed to connect
Message on the client when they got disconnected because the server is shutting down
Changed
Improved supply plane drawing
Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
Wandering horde zombies are not alert, so stealth attacks work on them
Wandering horde 1 second delay between spawns
Fixed
Floating Frames and blocks
Can't target, shoot or repair through Molotov Effects
Set player made door stability support to false to prevent AI exploitable building
Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
Console command "water" hidden by console command "thirsty"
DecoManager large FPS drops when saving to a slow drive
DecoManager written log always having a count of 0 and added duration
ZombieOldTimer has no flame particles
Source
Changelog.gg summarizes and formats this update. How we read updates.
