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Steam News1 October 20205y ago

Alpha 19.2 B3 Experimental is out!

Alpha 19.2 B3 Experimental is out. Lots of fixes and Steel Series Game Sense Integration! Forum Bug Pool & Release Notes!

Full notes

Full 7 Days to Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions14 changes0 removals
  • Events
  • Balance
  • Gameplay
  • Maps
  • Performance
  • Fixes
addedWith A19.2 we enabled Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.
changedHealth: Q-P
changedTool / Weapon Durability: Num - -
addedAdded
changedConsole command "gfx dti" to set distant terrain instancing
changedConsole command "gfx dtpix" to set distant terrain pixel error

Alpha 19.2 B3 Experimental is out. Lots of fixes and Steel Series Game Sense Integration!

Forum Bug Pool & Release Notes!

This is how you access the A19 Experimental build:

[olist]

Right click on the game in steam

Click on properties

Click the “betas” tab

The drop down menu will have latest_experimental available <— you want THAT

Select that and wait for the game to download. [/olist]

With A19.2 we enabled Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights.

We currently support (default settings):

  • Time Progression: F1-F12

  • Ammo: 1-0

  • Health: Q-P

  • Bloodmoon Warning: A-L

  • Visibility Meter: CTRL - ~

  • Tool / Weapon Durability: Num - -

  • Player Facing Direction: numpad 1-9

  • Bleeding: Del-Pause

  • Being Hit: Mouse

  • Duke Amount: Display

Changelog A19.2 b3

Added

  • Console command "ai pathgrid"

  • Console command "gfx dti" to set distant terrain instancing

  • Console command "gfx dtpix" to set distant terrain pixel error

  • Trees are set to consistent LOD transition values by code

  • Support for Steel Series SDK

  • We also updated to a new version of microsplat, improving performance.

Changed

  • Renamed console command "ai path" to "ai pathlines"

  • Optimized path grid move buffer copy

  • Optimized path grid block checks and misc

  • Reduced the effect of High and Ultra Object Quality settings

  • Deleted WaterDepthRecorder that reduced FPS a bit

  • Updated terrain shaders

  • Improved terrain shader settings for better performance

  • Prefab editor to use same tree LOD bias as game

  • Our custom speed tree shader to Alpha Test queue

Fixed

  • Trees are not rotated correctly on the diagonal directions

  • Desert terrain normal textures not set as normals

  • FirMed01 tree popping in oddly

  • Two trees not instancing

  • 8 block entities not instance rendering

  • You could see under the water plane when camera was close to it

  • Unlit explosives can explode in hand after throwing a lit one

Source

Steam News / 1 October 2020

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