Full notes
Full 7 Days update
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Repeated intro
Hello 7-dayers!
What changed
- UI and audio
- Gameplay
- Fixes
- Compatibility
7 Days changes
(I'm a little late to posting this on Steam, but...)
THANKS FOR ONE YEAR OF 7 DAYS!
It's been a full year since I started development of 7 Days. What started as a silly idea in my head, has now turned into my passion project. It's incredible to see how big this game has gotten over the past year and to see how many people care for this lil thing ! I'm truly grateful for all your support and interest !
I'm still working on day 6, but here's something interesting:
As preparation for Next Fest in June, I've updated the demo for 7 Days! This adds and fixes a couple things:
Fixed multiple grammar/spelling mistakes
Updated Player Sprites
Added new title screen and music
Updated save/load screen
Updated credits
Added Discord Rich Presence
The game changes the window name based on how much you progressed in game
Fixed Day 2 ending (if you did the "bad" route, it would use the dialogue for the good one)
Updated Poem Cutscene and music in Day 2
Updated Your Room music
Added collectibles (Lost photos and MP3)
Added Xbox and Playstation Controller Support
The ramen noodles look like ramen noodles now
Switched credits and exit game button place on main menu
Changed music in Day 2 flashbacks (Do You Remember?)
Added hole cutscene in Day 2
Removed "lore" from library in Day 2
Reduced intro cutscenes
Removed abillity to skip, this would break some cutscenes if the player held Z
Added the ability to play the K-pop cd on the boombox, instead of asking Aria for permission
These have been updates I've been making over the past year, but now they're included in the demo aswell! Now the demo is the best it'll be, just in time for Next Fest! Thanks for reading, and keep on 7-daying.
Daver The Dave
Source
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