Update log
Full 7,62 Hard Life update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
The most true-to-life modern tactics/RPG now supports Steam Workshop. Please check the advanced game settings - they were reset to default values this time because of additional fixes and improvements. 1. 9х39 caliber and 9х21 caliber cartridges can be bought from vendors (probably they will appear after starting new campaign). 2. Game file system has been reorganized. 3. Implemented new localization system for lua scripts and some configs. 4. "Slomo" option is available in the configurator. 5. The configurator and game scripts were changed to keep all options in single file. 6. Fixed some CTD's related to errors inside character model packs. 7. Attempt to fix the crushes and glitches related to errors in global sides relationships. 8. Fixed few memory leaks. 9. Global map is reverted to vanilla, sector grid map is available as a mod. 10. Weapon icon caching system has been improved. 11. Fixed errors in key bindings save/load system, the key config is redone. 12. The game doesn't use the "ActorsINI/Player.ini" file anymore. 13. All game resources are located in the Data folder. 14. Most of .azp archives replaced by .zip 15. "vfs.ini" file is obsolete now. Every game resource package contains its own config file "packinfo.config" (JSON-format), which describes the load order. 16. Empty files will never be created inside the game folder tree (BMP folders, etc.) for replacing missing resources, that will help fixing broken resources. Missing resources will be collected in the Temp folder. 17. Added support for texture atlases made by TexturePacker in xml-format (Starling). The mod creation guide will be published soon.
Source
