Full notes
Full 5th Cataclysm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Store
- Fixes
- Gameplay
- Balance
1.1.16 & 1.1.17 Patch Notes
Most of the work I've been doing in the past few months has been for 5th Cataclysm's approaching full release. However, there are some changes for the demo as well in the latest patch
New Music Tracks!
Music can also be changed to any user music by adding tracks to the user folder and modifying tracks.json
Windows: [c]%APPDATA%\\Godot\\app_userdata\\5th Cataclysm\\music[/c]
macOS: [c]~/Library/Application Support/Godot/app_userdata/5th Cataclsym/music[/c]
Linux: [c]~/.local/share/godot/app_userdata/5th Cataclysm/music[/c]
Fixed selling cards turning red in shop screen
Fixed some enemies cards going off screen when inspecting
Root Beer is no longer repairable (no right to repair root beer)
Target button font size adjusted and font changed
Fixed Shortcut in first cave zone
Added log feedback to unlocking a shortcut
Fixed Music and SFX not properly muting
Added SFX to vending machines
Cubehead NPC quest added
Added HP upgrades in the dungeon
Rebalanced some enemies
Quest Rewards from Coda are a little different
Added tutorial quest for the Repair Anvil
Added icons over shop NPCs and the Repair Anvil
Added native Linux ARM builds
DPAD touchscreen controls
Fixed bug with Kill X Enemy Objectives not counting up
Altered Rewards Screen
Fixed bug with infinitely respawning card drops in maps
Source
Changelog.gg summarizes and formats this update. How we read updates.
