Full notes
Full 51:22:51 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
51:22:51 changes
CHANGES
Began the process of updating and polishing all of the animations - this process will likely continue throughout the remainder of development as we work towards our goal of building the first Sci-Fi Horror Techno Ballet (please excuse the potential word salad, but this is sincerely our goal).
Overhauled the NPC interaction system to make the different iterations of the main character's family appear more like apparitions.
Overhauled the pause menu - added English to the menu to better clarify the game settings.
Increased the speed of the doors when opening and closing.
FIXES
Addressed some of the pop-in problems in smaller rooms - please contact us in the Steam Community hub if you experience performance issues.
Addressed the duplicate audio cues when family members reach the stair portals.
ADJUSTMENTS
Reduced haptics amplitude by 50% - a pause menu option to increase this setting back to the original 100%, and to generally alter this setting to suit your preference, is forthcoming.
Tweaked the NPC navigation settings.
Tweaked the AI for the primary threat, specifically addressing how the threat evades the player.
Removed the option for 180 degree turn around.
Various other small cosmetic and technical adjustments - please contact us in the Steam Community hub if you experience performance issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
