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Steam News21 February 20251y ago

2.2.0 Update

Hello, Guardians and Bosses! In this update, we've revamped various elements, including the experience system, to provide a more refined gameplay experience.

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Repeated intro

Hello, Guardians and Bosses!

What changed

5 fixes9 additions13 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Maps
  • Fixes
  • Server
addedIn this update, we've revamped various elements, including the experience system, to provide a more refined gameplay experience. Guardians can now enjoy the process of building their desired playstyle through leveling up, while Bosses have been enhanced to unleash increasingly threatening attacks as the phases progress. Additionally, several user convenience features requested through feedback have been implemented.
addedMany players have been anticipating new Bosses and characters. A related update is scheduled for March. Consider this update as a foundational improvement to ensure higher quality before adding new content.
added🌟 New Features & ImprovementsAdded nickname change feature. - Available in the bottom right of the main menu, changeable every 14 days.
added🌟 New Features & ImprovementsAdded custom keybinding feature.
added🌟 New Features & ImprovementsAdded nickname filtering feature.
added🌟 New Features & ImprovementsExperience System Revamp: - All experience gain has been increased by 1.5x . - The maximum level has been expanded from 6 to 7 . - At the start of the game, you can now choose 2 Abilities immediately. - You cannot upgrade Abilities until all 6 Ability slots are filled . - The performance of all level 1 Abilities has been reduced.
Mink (Rogue) Movement Speed:110%105%Mink (Rogue) Movement Speed: decreased, nerfMink (Rogue) Movement Speed: 110% -> 105% Base Attack Damage:3032Mink (Rogue) Movement Speed: 110% -> 105% Base Attack Damage: increased, buffCrow (Shieldbearer) Skill Cooldown:1213Crow (Shieldbearer) Skill Cooldown: increased, nerfFenna (Healer) Max HP:800700SFenna (Healer) Max HP: decreased, nerf

In this update, we've revamped various elements, including the experience system, to provide a more refined gameplay experience. Guardians can now enjoy the process of building their desired playstyle through leveling up, while Bosses have been enhanced to unleash increasingly threatening attacks as the phases progress. Additionally, several user convenience features requested through feedback have been implemented.

Many players have been anticipating new Bosses and characters. A related update is scheduled for March. Consider this update as a foundational improvement to ensure higher quality before adding new content.

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🌟 New Features & Improvements

  • Added nickname change feature. - Available in the bottom right of the main menu, changeable every 14 days.

  • Added custom keybinding feature.

  • Added nickname filtering feature.

  • Ability level stats are now displayed in advance.

  • Experience System Revamp- All experience gain has been increased by 1.5x . - The maximum level has been expanded from 6 to 7 . - At the start of the game, you can now choose 2 Abilities immediately. - You cannot upgrade Abilities until all 6 Ability slots are filled . - The performance of all level 1 Abilities has been reduced.
  • All Boss skill damage now increases by 10% in Phase 2 and 30% in Phase 3.

  • All Guardian health has been increased 10x, with related stats adjusted accordingly.

  • Tutorial text has been simplified.

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⚖ Balance Adjustments

Guardians

  • Mink (Rogue)

    • Movement Speed: 110% -> 105%

    • Base Attack Damage: 30 -> 32

    • Base Poison Damage: 5% -> 3%

  • Crow (Shieldbearer)

    • Skill Cooldown: 12 -> 13

  • Fenna (Healer)

    • Max HP: 800 -> 700

    • Skill Healing Amount: 15 -> 12

Adjustments were made to classes that benefit significantly from the new system and those with excessively high or low win rates.

Map Gimmicks

  • Shield gimmick protection: 15 -> 10% of max HP

Perks

With the introduction of the new experience system, all level 1 Abilities have been reduced to 60–80% of their previous effectiveness. Below are additional adjustments made to certain Abilities, while some have retained their original values.

  • Damage Increase: 0.2/0.45/0.75 -> 0.15/0.40/0.75

  • Movement Speed Increase: 0.08/0.2/0.35 (Unchanged)

  • Stamina Recovery Speed: 0.2/0.45/0.75 -> 0.15/0.35/0.7

  • Roll Cost: 35/28/20 -> 35/27/18

  • Shield: 5/12/20 -> 3/10/20

  • Max HP Increase: 0.1/0.25/0.5 -> 0.1/0.3/0.6

  • Roll Defense: 5/12/20 -> 5/12/25

  • Damage Reflection: 0.1/0.225/0.4 -> 0.1/0.25/0.5

Class Exclusive Abilities

  • Raven

    • Agility 0.55/0.75/1 -> 0.55/0.8/1.2

    • Deadeye 0.35/0.75/1.25 -> 0.25/0.6/1.0

  • Mink

    • Deft 1/2/3 (Unchanged)

    • Stealth 1/2.5/4 (Unchanged)

    • Poison Base: 0.05, 0.15/0.3/0.5 -> Base: 0.03, 0.1/0.2/0.35

  • Mander

    • Wisdom 10/25/45 (Unchanged)

  • Fenna

    • Flash 0.1/0.25/0.45 (Unchanged)

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Bosses

  • With the new system significantly strengthening Guardians, Bosses have been enhanced accordingly.

    Skill damage now increases as phases progress: Phase 1: +0% Phase 2: +10% Phase 3: +30% Phase HP distribution has been adjusted: Previous: 100% > 60% > 30% New: 100% > 70% > 35%

    • Dovinic

      • Max HP: 11000 -> 11500

    • Tortan

      • Max HP: 14500 -> 15500

      • Skill 1: Damage: 9 -> 11

      • Skill 2:

        • Damage: 12 -> 14
        • Cast Time: 2s -> 1.8s
      • Skill 3: Cooldown: 10 -> 8

      • Skill 4: Cooldown: 30 -> 25

      • Skill 5Improved projectile accuracy
    • Mouster

      • Max HP: 14500 -> 15000

      • Skill 1: Duration: 20 -> 25

      • Skill 2: Area: 0.9 -> 1.4

      • Skill 3: Cooldown: 18 -> 15

      • Skill 5: Cooldown: 30 -> 25

      Perks

    • Rushed Fury: HP reduction on activation: 45% -> 50% of max HP

    • Meteor: Meteor drop interval: 5.5s -> 6s

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🛠 Bug Fixes

  • Fixed an issue where the initial enemy spawn timer was not displayed correctly.

  • Fixed a bug where certain Boss skills weren't affected by Consume perk.

  • Fixed an issue where the kick function was not working properly.

  • Fixed a bug where player ghost images remained in the lobby when joining a game with a host change in progress.

  • Fixed an issue where Bosses could move while using skills when controlled via gamepad.

  • Various minor bug fixes.

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Feedback is always welcome! Feel free to find teammates and ask questions on the 5 Minute Raid Discord server. Enjoy your raids! 🔥

Discord Server Link: https://discord.gg/MgnGHPtz4F

Source

Steam News / 21 February 2025

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