Full notes
Full 486 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
486 changes
QUALITY OF LIFE CHANGES
I've made some much needed changes to 486 to make the learning curve much easier and the grind less painful. For instance:
Players start with $1000 and an energy drink and snack.
Enemy difficulty curve is much slower. Gives players a chance to level up.
Enemies will drop more cash.
Mini-bosses should not show up until you reach a certain level.
Players can now "suicide" out of the game. This lets players end their turn and 486 will check if they got a high score.
Also fixed rep duping glitches with vehicles.
For everyone who has this game, I LOVE YOU ALL and I hope this makes it more enjoyable!
Thanks! Jared
Source
Changelog.gg summarizes and formats this update. How we read updates.
