What changed
1 fix0 additions0 changes0 removals
fixedThis one goes straight at the two most-reported problems. Special thanks to the player who streamed a full playthrough and wrote them all up, point by point. 💾 Autosave There was no reliable autosave before — one player put in over an hour, accidentally hit close, reopened, and was back at the very start with all progress gone. Fixed now: • Closing the window / quitting now autosaves first, then exits — no more "one wrong click and your progress is gone" • Fixed a case where autosave wasn't being enabled at all, so nothing ever got saved • Also autosaves on every scene change, as an extra safety net 🎬 Cutscene-skip freeze Holding Space to skip a cutscene could occasionally freeze the whole game, forcing you to kill it. The end-of-cutscene cleanup was rewritten so it always wraps up cleanly — this freeze is gone. 🔜 Next up The evidence board getting hard to navigate once you have lots of clues (no search, no pinning) — noted, and it's being worked on. Coming next update. Still polishing. I read every specific piece of feedback and turn fixes around as fast as I can. Thanks for sticking with it.
执念刑警之消失的证人 changes
fixedThis one goes straight at the two most-reported problems. Special thanks to the player who streamed a full playthrough and wrote them all up, point by point. 💾 Autosave There was no reliable autosave before — one player put in over an hour, accidentally hit close, reopened, and was back at the very start with all progress gone. Fixed now: • Closing the window / quitting now autosaves first, then exits — no more "one wrong click and your progress is gone" • Fixed a case where autosave wasn't being enabled at all, so nothing ever got saved • Also autosaves on every scene change, as an extra safety net 🎬 Cutscene-skip freeze Holding Space to skip a cutscene could occasionally freeze the whole game, forcing you to kill it. The end-of-cutscene cleanup was rewritten so it always wraps up cleanly — this freeze is gone. 🔜 Next up The evidence board getting hard to navigate once you have lots of clues (no search, no pinning) — noted, and it's being worked on. Coming next update. Still polishing. I read every specific piece of feedback and turn fixes around as fast as I can. Thanks for sticking with it.
This one goes straight at the two most-reported problems. Special thanks to the player who streamed a full playthrough and wrote them all up, point by point. 💾 Autosave There was no reliable autosave before — one player put in over an hour, accidentally hit close, reopened, and was back at the very start with all progress gone. Fixed now: • Closing the window / quitting now autosaves first, then exits — no more "one wrong click and your progress is gone" • Fixed a case where autosave wasn't being enabled at all, so nothing ever got saved • Also autosaves on every scene change, as an extra safety net 🎬 Cutscene-skip freeze Holding Space to skip a cutscene could occasionally freeze the whole game, forcing you to kill it. The end-of-cutscene cleanup was rewritten so it always wraps up cleanly — this freeze is gone. 🔜 Next up The evidence board getting hard to navigate once you have lots of clues (no search, no pinning) — noted, and it's being worked on. Coming next update. Still polishing. I read every specific piece of feedback and turn fixes around as fast as I can. Thanks for sticking with it.