Full notes
Full 万世剑冢 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Events
- UI and audio
万世剑冢 changes
Fellow Cultivators,
ETERNAL SWORD TOMB will officially enter Early Access on July 1.
From the initial concept to a playable world, from building systems to filling the game with content, we have finally reached the moment of meeting you all in an official release. First of all, my heartfelt thanks to every player who has followed, supported, and waited for this game. For me, this is not just a launch, but the true beginning of ETERNAL SWORD TOMB’s journey.
To celebrate the Early Access launch, the game will have:
A 10% launch discount
Duration: 1 week
If you choose to join ETERNAL SWORD TOMB at this stage, experience the current version, share suggestions, and report issues, it will directly help shape the game’s future development. Early Access is not the end goal, but the starting point for continuous polishing, expansion, and improvement.
In addition, I’ve prepared an EA launch redemption code for everyone:
Redemption Code: WSJZ888
Rewards:
Item: Longevity Fruit x5
Item: True Dragon Elixir x10
Item: Vajra Body Protection Elixir x10
Item: Golden Light Elixir x10
Item: Body Refining Elixir x10
Item: Corpse Pill
Item: Wraith Pearl
You’re warmly welcome to join after the EA launch, and I’d also love to hear your thoughts, suggestions, and honest feedback.
Whether it’s gameplay feel, balance feedback, UI experience, or bug reports, all of it will be important reference material for future updates to ETERNAL SWORD TOMB.
On July 1, the Sword Tomb opens. I’ll be waiting for your arrival.
Developer of ETERNAL SWORD TOMB
Source
Changelog.gg summarizes and formats this update. How we read updates.
